Abstract
Data-driven approaches for autonomous driving (AD) have been widely adopted in the past decade but are confronted with dataset bias and uninterpretability. Inspired by the knowledge-driven nature of human driving, recent approaches explore the potential of large language models (LLMs) to improve understanding and decision-making in traffic scenarios.They find that the pretraining-finetuning paradigm of LLMs on downstream data with the Chain-of-Thought (CoT) reasoning process can enhance explainability and scene understanding. However, such a popular strategy proves to suffer from the notorious problems of misalignment between the crafted CoTs against the consequent decision-making, which remains untouched by previous LLM-based AD methods. To address this problem, we motivate an end-to-end decision-making model based on multimodality-augmented LLM, which simultaneously executes CoT reasoning and carries out planning results. Furthermore, we propose a reasoning-decision alignment constraint between the paired CoTs and planning results, imposing the correspondence between reasoning and decision-making. Moreover, we redesign the CoTs to enable the model to comprehend complex scenarios and enhance decision-making performance. We dub our proposed large language planners with reasoning-decision alignment as RDA-Driver. Experimental evaluations on the nuScenes and DriveLM-nuScnene benchmarks demonstrate the effectiveness of our RDA-Driver in enhancing the performance of end-to-end autonomous driving systems. Specifically, our RDA-Driver …
Abstract
Spatio-temporal scene graphs represent interactions in a video by decomposing scenes into individual objects and their pair-wise temporal relationships. Long-term anticipation of the fine-grained pair-wise relationships between objects is a challenging problem. To this end, we introduce the task of Scene Graph Anticipation (SGA). We adopt state-of-the-art scene graph generation methods as baselines to anticipate future pair-wise relationships between objects. In our proposed approaches, we leverage object-centric representations of relationships to reason about the observed video frames and model the evolution of relationships between objects. We take a continuous time perspective and model the latent dynamics of the evolution of object interactions using concepts of NeuralODE and NeuralSDE, respectively. We infer representations of future relationships by solving an Ordinary Differential Equation and a Stochastic Differential Equation, respectively. Extensive experimentation on the Action Genome dataset validates the efficacy of the proposed methods.
Abstract
Brain-inspired Spiking Neural Networks (SNNs) have bio-plausibility and low-power advantages over Artificial Neural Networks (ANNs). Applications of SNNs are currently limited to simple classification tasks because of their poor performance. In this work, we focus on bridging the performance gap between ANNs and SNNs on object detection. Our design revolves around network architecture and spiking neuron. First, the overly complex module design causes spike degradation when the YOLO series is converted to the corresponding spiking version. We design a SpikeYOLO architecture to solve this problem by simplifying the vanilla YOLO and incorporating meta SNN blocks. Second, object detection is more sensitive to quantization errors in the conversion of membrane potentials into binary spikes by spiking neurons. To address this challenge, we design a new spiking neuron that activates Integer values during training while maintaining spike-driven by extending virtual timestep during inference. The proposed method is validated on both static and neuromorphic object detection datasets. On the static COCO dataset, we obtain 66.2% mAP@50 and 48.9% mAP@50:95, which is +15.0% and +18.7% higher than the prior state-of-the-art SNN, respectively. On the neuromorphic Gen1 dataset, we achieve 67.2% mAP@50, which is +8.2% and +2.5% greater than the existing best SNN model and …
Abstract
Category-level articulated object pose estimation task focuses on the pose estimation of unknown articulated objects within known categories. Despite its significance, this task remains challenging due to the varying shapes and poses of objects, expensive dataset annotation costs, and complex real-world environments. In this paper, we propose a novel self-supervised approach that leverages a single-frame point cloud to accomplish the aforementioned task. Our model consistently generates canonical reconstruction with a canonical pose and joint state for the entire input object, and it estimates object-level pose that reduce overall pose variance and part-level poses that align each part of the input with its corresponding part of the reconstruction. Experimental results demonstrate our approach achieves state-of-the-art performance to other self-supervised methods and comparable performance to other supervised methods. To assess the performance of our model in real-world scenarios, we also introduce a novel real-world articulated object benchmark dataset.
Abstract
This paper presents a vector HD-mapping algorithm that formulates the mapping as a tracking task and uses a history of memory latents to ensure consistent reconstructions over time. Our method, MapTracker, accumulates a sensor stream into memory buffers of two latent representations: 1) Raster latents in the bird's-eye-view (BEV) space and 2) Vector latents over the road elements (i.e., road boundaries, dividers, and pedestrian zones). The approach borrows the query propagation paradigm from the tracking literature that explicitly associates tracked road elements from the previous frame to the current, while fusing a subset of memory latents selected with distance strides to further enhance temporal consistency. A vector latent is decoded to reconstruct the geometry of a road element. The paper further makes benchmark contributions by 1) Improving processing code for existing datasets to produce consistent ground truth with temporal alignments and 2) Augmenting existing mAP metrics with consistency checks. MapTracker significantly outperforms existing methods on both nuScenes and Agroverse2 datasets by over 8\% and 19\% on the conventional and the new consistency-aware metrics, respectively. The code and augmented benchmarks will be available.
Abstract
Snapshot compressive spectral imaging reconstruction aims to reconstruct three-dimensional spatial-spectral images from a single-shot two-dimensional compressed measurement. Existing state-of-the-art methods are mostly based on deep unfolding structures but have intrinsic performance bottlenecks: i) the ill-posed problem of dealing with heavily degraded measurement, and ii) the regression loss-based reconstruction models being prone to recover images with few details. In this paper, we introduce a generative model, namely the latent diffusion model (LDM), to generate degradation-free prior to enhance the regression-based deep unfolding method by a two-stage training procedure. Furthermore, we propose a Trident Transformer (TT), which extracts correlations among prior knowledge, spatial, and spectral features, to integrate knowledge priors in deep unfolding denoiser, and guide the reconstruction for compensating high-quality spectral signal details. To our knowledge, this is the first approach to integrate physics-driven deep unfolding with generative LDM in the context of CASSI reconstruction. Numeric and visual comparisons on synthetic and real-world datasets illustrate the superiority of our proposed method in both reconstruction quality and computational efficiency. Code will be released.
Abstract
Computer vision methods that explicitly detect object parts and reason on them are a step towards inherently interpretable models. Existing approaches that perform part discovery driven by a fine-grained classification task make very restrictive assumptions on the geometric properties of the discovered parts; they should be small and compact. Although this prior is useful in some cases, in this paper we show that pre-trained transformer-based vision models, such as self-supervised DINOv2 ViT, enable the relaxation of these constraints. In particular, we find that a total variation (TV) prior, which allows for multiple connected components of any size, substantially outperforms previous work. We test our approach on three fine-grained classification benchmarks: CUB, PartImageNet and Oxford Flowers, and compare our results to previously published methods as well as a re-implementation of the state-of-the-art method PDiscoNet with a transformer-based backbone. We consistently obtain substantial improvements across the board, both on part discovery metrics and the downstream classification task, showing that the strong inductive biases in self-supervised ViT models require to rethink the geometric priors that can be used for unsupervised part discovery.
Abstract
We introduce RAFT2, a faster, simpler, and more accurate RAFT for optical flow. Compared with RAFT, RAFT2 is supervised with a mixture of Laplace loss. It directly regresses an initial flow for faster convergence in recurrent refinements and introduces stereo pretraining to improve generalization. RAFT2 achieves state-of-the-art on Spring benchmark with 3.69 end-point-error (EPE) and 0.36 1-pixel outlier rate (1px), representing 22.9% and 17.8% error reduction from best-published results. In addition, RAFT2 obtains the best cross-dataset generalization on KITTI(train) and Spring(train). With its high efficiency, RAFT2 operates at least 2.3x faster than mainstream methods while maintaining competitive performance, advancing the state of recurrent refinement frameworks in optical flow estimation.
Abstract
This paper presents a novel self-supervised two-frame multi-camera metric depth estimation network, termed M^2Depth, which is designed to predict reliable scale-aware surrounding depth in autonomous driving. Unlike the previous works that use multi-view images from a single time-step or multiple time-step images from a single camera, M^2Depth takes temporally adjacent two-frame images from multiple cameras as inputs and produces high-quality surrounding depth. We first construct cost volumes in spatial and temporal domains individually and propose a spatial-temporal fusion module that integrates the spatial-temporal information to yield a strong volume presentation. We additionally combine the neural prior from SAM features with internal features to reduce the ambiguity between foreground and background and strengthen the depth edges. Extensive experimental results on nuScenes and DDAD benchmarks show M^2Depth achieves state-of-the-art performance. The code will be made publicly available.
Abstract
Single-photon cameras (SPCs) are emerging as sensors of choice for various challenging imaging applications. One class of SPCs based on the single-photon avalanche diode (SPAD) detects individual photons using an avalanche process; the raw photon data can then be processed to extract scene information under extremely low light, high dynamic range, and rapid motion. Yet, single-photon sensitivity in SPADs comes at a cost --- each photon detection consumes more energy than that of a CMOS camera. This avalanche power significantly limits sensor resolution and could restrict widespread adoption of SPAD-based SPCs. We propose a computational-imaging approach called photon inhibition to address this challenge. Photon inhibition strategically allocates detections in space and time based on downstream inference task goals and resource constraints. We develop lightweight, on-sensor computational inhibition policies that use past photon data to disable SPAD pixels in real-time, to select the most informative future photons. As case studies, we design policies tailored for image reconstruction and edge detection, and demonstrate, both via simulations and real SPC captured data, considerable reduction in photon detections (over 90% of photons) while maintaining task performance metrics. Our work raises the question of ``which photons should be detected?'', and paves the way for future …
Abstract
Vehicle-to-everything (V2X) technology has become an area of interest in research due to the availability of roadside infrastructure perception datasets. However, these datasets primarily focus on urban intersections and lack data on highway scenarios. Additionally, the perception tasks in the datasets are mainly MONO 3D due to limited synchronized data across multiple sensors. To bridge this gap, we propose Highway-V2X (H-V2X), the first large-scale highway Bird's-Eye-View (BEV) perception dataset captured by sensors in the real world. The dataset covers over 100 kilometers of highway, with a diverse range of road and weather conditions. H-V2X consists of over 1.9 million fine-grained categorized samples in BEV space, captured by multiple synchronized cameras, with vector map provided. We performed joint 2D-3D calibrations to ensure correct projection and human labor was involved to ensure data quality. Furthermore, we propose three highly relevant tasks to the highway scenario: BEV detection, BEV tracking, and trajectory prediction. We conducted benchmarks for each task, and innovative methods incorporating vector map information were proposed. We hope that H-V2X and benchmark methods will facilitate highway BEV perception research direction. The dataset and codes will be released upon acceptance.
Abstract
3D dense captioning is a task to localize objects and generate descriptions for each object in a 3D scene. Recent approaches in 3D dense captioning have attempted to incorporate contextual information by modeling relationships with object pairs or aggregating nearest neighbor features of an object. However, the contextual information constructed in these scenarios is limited in two aspects: first, objects have multiple positional relationship that exists across the entire global scene (not only near the object itself), and second, it faces with contradicting objectives--where localization and attribute descriptions are generated better with tight localization, while descriptions involving global positional relations are generated better with contextualized features of the global scene. To overcome this challenge, we introduce CSI, a transformer encoder-decoder pipeline that engages in 3D dense captioning for each object with contextualized geometries (where the structural contexts relevant to each object is summarized) and contextualized objects (where the objects relevant to the summarized structural contexts are aggregated). This simple extension relieves previous methods from the contradicting objectives, enhancing both localization performance while enabling to aggregate contextual features throughout the global scene; thus improving caption generation performance simultaneously. Extensive experiments on two of the most widely-used 3D dense captioning datasets (ScanRefer …
Abstract
A minimalist vision system uses the smallest number of pixels needed to solve a vision task. While traditional cameras use a large grid of square pixels, a minimalist camera uses freeform pixels that can take on arbitrary shapes to increase their information content. We show that the hardware of a minimalist camera can be modeled as the first layer of a neural network, where the subsequent layers are used for inference. Training the network for any given task yields the shapes of the camera's freeform pixels, each of which is implemented using a photodetector and an optical mask. We have designed minimalist cameras for monitoring indoor spaces (with 8 pixels), measuring room lighting (with 8 pixels), and estimating traffic flow (with 8 pixels). The performance demonstrated by these systems is on par with a traditional camera with orders of magnitude more pixels. Minimalist vision has two major advantages. First, it naturally tends to preserve the privacy of individuals in the scene since the captured information is inadequate for extracting visual details. Second, since the number of measurements made by a minimalist camera is very small, we show that it can be fully self-powered, i.e., function without an external power supply …
Abstract
Quantifying a model’s predictive uncertainty is essential for safety-critical applications such as autonomous driving. We consider quantifying such uncertainty for multi-object detection. In particular, we leverage conformal prediction to obtain uncertainty intervals with guaranteed coverage for object bounding boxes. One challenge in doing so is that bounding box predictions are conditioned on the object's class label. Thus, we develop a novel two-step conformal approach that propagates uncertainty in predicted class labels into the uncertainty intervals for the bounding boxes. This broadens the validity of our conformal coverage guarantees to include incorrectly classified objects, ensuring their usefulness when maximal safety assurances are required. Moreover, we investigate novel ensemble and quantile regression formulations to ensure the bounding box intervals are adaptive to object size, leading to a more balanced coverage across sizes. Validating our two-step approach on real-world datasets for 2D bounding box localization, we find that desired coverage levels are satisfied with actionably tight predictive uncertainty intervals.
Abstract
We propose OmniNOCS: a large-scale monocular dataset with 3D Normalized Object Coordinate Space (NOCS), object masks, and 3D bounding box annotations for indoor and outdoor scenes. OmniNOCS has 20 times more object classes and 200 times more instances than existing NOCs datasets (NOCS-Real275, Wild6D). We use OmniNOCS to train a novel, transformer-based monocular NOCS prediction model (NOCSformer) that can predict accurate NOCS, instance masks and poses from 2D object detections across diverse classes. It is the first NOCS model that can generalize to a broad range of classes when prompted with 2D boxes. We evaluate our model on the task of 3D oriented bounding box prediction, where it achieves comparable results to state-of-the-art 3D detection methods such as Cube R-CNN. Unlike other 3D detection methods, our model also provides detailed and accurate 3D object shape and segmentation. We propose a novel benchmark for the task of NOCS prediction based on OmniNOCS, which we hope will serve as a useful baseline for future work in this area. Our dataset and code are at the project website: https://omninocs.github.io
Abstract
Class-agnostic counting methods enumerate objects of an arbitrary class, providing tremendous utility in many fields. Prior works have limited usefulness as they require either a set of examples of the type to be counted or that the query image contains only a single type of object. A significant factor in these shortcomings is the lack of a dataset to properly address counting in settings with more than one kind of object present. To address these issues, we propose the first Multi-class, Class-Agnostic Counting dataset (MCAC) and A Blind Counter (ABC123), a method that can count multiple types of objects simultaneously without using examples of type during training or inference. ABC123 introduces a new paradigm where instead of requiring exemplars to guide the enumeration, examples are found after the counting stage to help a user understand the generated outputs. We show that ABC123 outperforms contemporary methods on MCAC without needing human in-the-loop annotations. We also show that this performance transfers to FSC-147, the standard class-agnostic counting dataset. MCAC is available at MCAC.active.vision and ABC123 is available at ABC123.active.vision.
Abstract
We study how vision-language models (VLMs) trained on web-scale data can be integrated into end-to-end driving systems to boost generalization and enable interactivity with human users. While recent approaches adapt VLMs to driving via single-round visual question answering (VQA), human drivers reason about decisions in multiple steps. Starting from the localization of key objects, humans estimate object interactions before taking actions. The key insight is that with our proposed task, Graph VQA, where we model graph-structured reasoning through perception, prediction and planning question-answer pairs, we obtain a suitable proxy task to mimic the human reasoning process. We instantiate datasets (DriveLM-Data) built upon nuScenes and CARLA, and propose a VLM-based baseline approach (DriveLM-Agent) for jointly performing Graph VQA and end-to-end driving. The experiments demonstrate that Graph VQA provides a simple, principled framework for reasoning about a driving scene, and DriveLM-Data provides a challenging benchmark for this task. Our DriveLM-Agent baseline performs end-to-end autonomous driving competitively in comparison to state-of-the-art driving-specific architectures. Notably, its benefits are pronounced when it is evaluated zero-shot on unseen sensor configurations. Our question-wise ablation study shows that the performance gain comes from the rich annotation of prediction and planning QA pairs in the graph structure. To facilitate …
Abstract
We present an imaging and neural rendering technique that seeks to synthesize videos of light propagating through a scene from novel, moving camera viewpoints. Our approach relies on a new ultrafast imaging setup to capture a first-of-its kind, multi-viewpoint video dataset with picosecond-level temporal resolution. Combined with this dataset, we introduce an efficient neural volume rendering framework based on the transient field. This field is defined as a mapping from a 3D point and 2D direction to a high-dimensional, discrete-time signal that represents time-varying radiance at ultrafast timescales. Rendering with transient fields naturally accounts for effects due to the finite speed of light, including viewpoint-dependent appearance changes caused by light propagation delays to the camera. We render a range of complex effects, including scattering, specular reflection, refraction, and diffraction. Additionally, we demonstrate removing viewpoint-dependent propagation delays using a time warping procedure, rendering of relativistic effects, and video synthesis of direct and global components of light transport.
Abstract
In panoptic scene graph generation (PSGG), models retrieve interactions between objects in an image which are grounded by panoptic segmentation masks. Previous evaluations on panoptic scene graphs have been subject to an erroneous evaluation protocol where multiple masks for the same object can lead to multiple relation distributions per mask-mask pair. This can be exploited to increase the final score. We correct this flaw and provide a fair ranking over a wide range of existing PSGG models. The observed scores for existing methods increase by up to 7.4 mR@50 for all two-stage methods, while dropping by up to 19.3 mR@50 for all one-stage methods, highlighting the importance of a correct evaluation. Contrary to recent publications, we show that existing two-stage methods are competitive to one-stage methods. Building on this, we introduce the Decoupled SceneFormer (DSFormer), a novel two-stage model that outperforms all existing scene graph models by a large margin of +11 mR@50 and +10 mNgR@50 on the corrected evaluation, thus setting a new SOTA. As a core design principle, DSFormer encodes subject and object masks directly into feature space.
Abstract
Video Snapshot Compressive Imaging (SCI) aims to use a low-speed 2D camera to capture high-speed scene as snapshot compressed measurements, followed by a reconstruction algorithm to reconstruct the high-speed video frames. State-of-the-art (SOTA) deep learning-based algorithms have achieved impressive performance, yet with heavy computational workload. Network quantization is a promising way to reduce computational cost. However, a direct low-bit quantization will bring large performance drop. To address this challenge, in this paper, we propose a simple low-bit quantization framework (dubbed Q-SCI) for the end-to-end deep learning-based video SCI reconstruction methods which usually consist of a feature extraction, feature enhancement and video reconstruction module. Specifically, we first design a high-quality feature extraction module and a precise video reconstruction module to extract and propagate high-quality features in the low-bit quantized model. In addition, to alleviate the information distortion of the Transformer branch in the quantized feature enhancement module, we introduce a shift operation on the query and key distributions to further bridge the performance gap. Comprehensive experimental results manifest that our Q-SCI framework achieves superior performance, e.g., Q-SCI (4-bit) can theoretically accelerate previous SOTA real-valued EfficientSCI-S by 7.8× with only 2.3% performance gap on the simulation testing datasets. Code of this paper …
Abstract
Simulation plays a crucial role in the development of autonomous vehicles (AVs) due to the potential risks associated with real-world testing. Although significant progress has been made in the visual aspects of simulators, generating complex behavior among agents remains a formidable challenge. It is not only imperative to ensure realism in the scenarios generated but also essential to incorporate preferences and conditions to facilitate controllable generation for AV training and evaluation. Traditional methods, which rely mainly on memorizing the distribution of training datasets, often fail to generate unseen scenarios. Inspired by the success of retrieval augmented generation in large language models, we present RealGen, a novel retrieval-based in-context learning framework for traffic scenario generation. RealGen synthesizes new scenarios by combining behaviors from multiple retrieved examples in a gradient-free way, which may originate from templates or tagged scenarios. This in-context learning framework endows versatile generative capabilities, including the ability to edit scenarios, compose various behaviors, and produce critical scenarios. Evaluations show that RealGen offers considerable flexibility and controllability, marking a new direction in the field of controllable traffic scenario generation. Check our project website for more information: https://realgen.github.io/.
Abstract
While exploring visual scenes, humans' scanpaths are driven by their underlying attention processes. Understanding visual scanpaths is essential for various applications. Traditional scanpath models predict the where and when of gaze shifts without providing explanations, creating a gap in understanding the rationale behind fixations. To bridge this gap, we introduce GazeXplain, a novel study of visual scanpath prediction and explanation. This involves annotating natural-language explanations for fixations across eye-tracking datasets and proposing a general model with an attention-language decoder that jointly predicts scanpaths and generates explanations. It integrates a unique semantic alignment mechanism to enhance the consistency between fixations and explanations, alongside a cross-dataset co-training approach for generalization. These novelties present a comprehensive and adaptable solution for explainable human visual scanpath prediction. Extensive experiments on diverse eye-tracking datasets demonstrate the effectiveness of GazeXplain in both scanpath prediction and explanation, offering valuable insights into human visual attention and cognitive processes.
Abstract
Predicting vectorized high-definition (HD) map online is useful for autonomous driving, providing detailed geometric and semantic information on the surrounding road environment. In this paper, we introduce Mask2Map, a novel end-to-end online HD map construction method. Our approach identifies semantic components within a scene represented in the bird's eye view (BEV) domain and then generates a precise vectorized map topology based on this information. Mask2Map comprises two main components: an Instance-level Mask Prediction Network (IMPNet) and a Mask-Driven Map Prediction Network (MMPNet). IMPNet generates a mask-aware query capable of producing BEV segmentation masks, while MMPNet accurately constructs vectorized map components, leveraging the semantic geometric information provided by the mask-aware query. For enhancing HD map predictions, we design innovative modules for MMPNet based on outputs from IMPNet. We present a Positional Feature Generator that generates instance-level positional features by utilizing the comprehensive spatial context from semantic components of instance. We also propose a Geometric Feature Extractor which extracts point-level geometric features using sparse key points pooled from the segmentation masks. Furthermore, we present the denoising training strategy for inter-network consistency to boost the performance of map construction. Our evaluation conducted on nuScenes and Argoverse2 benchmarks demonstrates that our Mask2Map achieves a …
Abstract
Scene Graph Generation (SGG) offers a structured representation critical in many computer vision applications.Traditional SGG approaches, however, are limited by a closed-set assumption, restricting their ability to recognize only predefined object and relation categories. To overcome this, we categorize SGG scenarios into four distinct settings based on the node and edge: Closed-set SGG, Open Vocabulary (object) Detection-based SGG (OvD-SGG), Open Vocabulary Relation-based SGG (OvR-SGG), and Open Vocabulary Detection + Relation-based SGG (OvD+R-SGG). While object-centric open vocabulary SGG has been studied recently, the more challenging problem of relation-involved open-vocabulary SGG remains relatively unexplored. To fill this gap, we propose a unified framework named OvSGTR towards fully open vocabulary SGG from a holistic view. The proposed framework is an end-to-end transformer architecture, which learns a visual-concept alignment for both nodes and edges, enabling the model to recognize unseen categories. For the more challenging settings of relation-involved open vocabulary SGG, the proposed approach integrates relation-aware pre-training utilizing image-caption data and retains visual-concept alignment through knowledge distillation. Comprehensive experimental results on the Visual Genome benchmark demonstrate the effectiveness and superiority of the proposed framework.
Abstract
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal inputs—both aspects often neglected in existing methods. To address this gap, this paper proposes a novel Efficient Disentanglement framework for Talking head generation (EDTalk). Our framework enables individual manipulation of mouth shape, head pose, and emotional expression, conditioned on video or audio inputs. Specifically, we employ three lightweight modules to decompose the facial dynamics into three distinct latent spaces representing mouth, pose, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted …
Abstract
In this paper, we present a groundbreaking spectrally multiplexed photometric stereo approach for recovering surface normals of dynamic surfaces without the need for calibrated lighting or sensors, a notable advancement in the field traditionally hindered by stringent prerequisites and spectral ambiguity. By embracing spectral ambiguity as an advantage, our technique enables the generation of training data without specialized multispectral rendering frameworks. We introduce a unique, physics-free network architecture, SpectraM-PS, that effectively processes multiplexed images to determine surface normals across a wide range of conditions and material types, without relying on specific physically-based knowledge. Additionally, we establish the first benchmark dataset, SpectraM14, for spectrally multiplexed photometric stereo, facilitating comprehensive evaluations against existing calibrated methods. Our contributions significantly enhance the capabilities for dynamic surface recovery, particularly in uncalibrated setups, marking a pivotal step forward in the application of photometric stereo across various domains.
Abstract
Deep neural networks trained via empirical risk minimisation often exhibit significant performance disparities across groups, particularly when group and task labels are spuriously correlated (e.g., grassy background'' and
cows''). Existing bias mitigation methods that aim to address this issue often either rely on group labels for training or validation, or require an extensive hyperparameter search. Such data and computational requirements hinder the practical deployment of these methods, especially when datasets are too large to be group-annotated, computational resources are limited, and models are trained through already complex pipelines. In this paper, we propose Targeted Augmentations for Bias Mitigation (TAB), a simple hyperparameter-free framework that leverages the entire training history of a helper model to identify spurious samples, and generate a group-balanced training set from which a robust model can be trained. We show that TAB improves worst-group performance without any group information or model selection, outperforming existing methods while maintaining overall accuracy.
Abstract
Texturing 3D humans with semantic UV maps remains a challenge due to the difficulty of acquiring reasonably unfolded UV. Despite recent text-to-3D advancements in supervising multi-view renderings using large text-to-image (T2I) models, issues persist with generation speed, text consistency, and texture quality, resulting in data scarcity among existing datasets. We present TexDreamer, the first zero-shot multimodal high-fidelity 3D human texture generation model. Utilizing an efficient texture adaptation finetuning strategy, we adapt large T2I model to a semantic UV structure while preserving its original generalization capability. Leveraging a novel feature translator module, the trained model is capable of generating high-fidelity 3D human textures from either text or image within seconds. Furthermore, we introduce ArTicuLated humAn textureS (ATLAS), the largest high-resolution (1, 024 × 1, 024) 3D human texture dataset which contains 50k high-fidelity textures with text descriptions. Our dataset and model will be available for research purposes.
Abstract
Shortcut learning is when a model -- e.g. a cardiac disease classifier -- exploits correlations between the target label and a spurious shortcut feature, e.g. a pacemaker, to predict the target label based on the shortcut rather than real discriminative features. This is common in medical imaging, where treatment and clinical annotations correlate with disease labels, making them easy shortcuts to predict disease. We propose a novel detection and quantification of the impact of potential shortcut features via diffusion-based counterfactual image generation that can synthetically remove or add shortcuts. Via a novel self-optimized masking scheme we spatially limit the changes made with no extra inference step, encouraging the removal of spatially constrained shortcut features while ensuring that the shortcut-free counterfactuals preserve their remaining image features to a high degree. Using these, we assess how shortcut features influence model predictions. This is enabled by our second contribution: An efficient diffusion-based counterfactual generation with significant inference speed-up at comparable counterfactual quality as state-of-the-art. We confirm our performance on two large chest X-ray datasets, a skin lesion dataset, and CelebA.
Abstract
We present COMO, a real-time monocular mapping and odometry system that encodes dense geometry via a compact set of 3D anchor points. Decoding anchor point projections into dense geometry via per-keyframe depth covariance functions guarantees that depth maps are joined together at visible anchor points. The representation enables joint optimization of camera poses and dense geometry, intrinsic 3D consistency, and efficient second-order inference. To maintain a compact yet expressive map, we introduce a frontend that leverages the covariance function for tracking and initializing potentially visually indistinct 3D points across frames. Altogether, we introduce a real-time system capable of estimating accurate poses and consistent geometry.
Abstract
Despite significant progress in unsupervised multi-view stereo (MVS), the core loss formulation has remained largely unchanged since its introduction. However, we identify fundamental limitations to this core loss and propose three major changes to improve the modeling of depth priors, occlusion, and view-dependent effects. First, we eliminate prominent stair-stepping and edge artifacts in predicted depth maps using a clamped depth-smoothness constraint. Second, we propose a learned view-synthesis approach to generate an image for photometric loss, avoiding the use of hand-coded heuristics for handling view-dependent effects. Finally, we sample additional views for supervision beyond those used as MVS input, challenging the network to predict depth that matches unseen views. Together, these contributions form an improved supervision strategy we call DIV loss. The key advantage of our DIV loss is that it can be easily dropped into existing unsupervised MVS training pipelines, resulting in significant improvements on competitive reconstruction benchmarks and drastically better qualitative performance around object boundaries for minimal training cost.
Abstract
We present the latest generation of MobileNets, known as MobileNetV4 (MNv4), featuring universally efficient architecture designs for mobile devices. At its core, we introduce the Universal Inverted Bottleneck (UIB) search block, a unified and flexible structure that merges Inverted Bottleneck (IB), ConvNext, Feed Forward Network (FFN), and a novel Extra Depthwise (ExtraDW) variant. Alongside UIB, we present Mobile MQA, an attention block tailored for mobile accelerators, delivering a significant 39% speedup. An optimized neural architecture search (NAS) recipe was also crafted to improve MNv4 search effectiveness. The integration of UIB, Mobile MQA and the refined NAS recipe results in a new suite of MNv4 models that are mostly Pareto optimal across mobile CPUs, DSPs, GPUs, as well as specialized accelerators like Apple Neural Engine and Google Pixel EdgeTPU - a characteristic not found in any other models tested. Our approach emphasizes simplicity, utilizing standard components and a straightforward attention mechanism to ensure broad hardware compatibility. To further boost efficiency, we finally introduce a novel distillation technique. Enhanced by this technique, our MNv4-Hybrid-Large model delivers impressive 87% ImageNet-1K accuracy, with a Pixel 8 EdgeTPU runtime of just 3.8ms.
Abstract
3D content creation has achieved significant progress in terms of both quality and speed. Although current feed-forward models can produce 3D objects in seconds, their resolution is constrained by the intensive computation required during training. In this paper, we introduce Large Multi-View Gaussian Model (LGM), a novel framework designed to generate high-resolution 3D models from text prompts or single-view images. Our key insights are two-fold: 1) 3D Representation: We propose multi-view Gaussian features as an efficient yet powerful representation, which can then be fused together for differentiable rendering. 2) 3D Backbone: We present an asymmetric U-Net as a high-throughput backbone operating on multi-view images, which can be produced from text or single-view image input by leveraging multi-view diffusion models. Extensive experiments demonstrate the high fidelity and efficiency of our approach. Notably, we maintain the fast speed to generate 3D objects within 5 seconds while boosting the training resolution to 512, thereby achieving high-resolution 3D content generation.
Abstract
Recovering camera poses from a set of images is a foundational task in 3D computer vision, which powers key applications such as 3D scene/object reconstructions. Classic methods often depend on feature correspondence, such as keypoints, which require the input images to have large overlap and small viewpoint changes. Such requirements present considerable challenges in scenarios with sparse views. Recent data-driven approaches aim to directly output camera poses, either through regressing the 6DoF camera poses or formulating rotation as a probability distribution. However, each approach has its limitations. On one hand, directly regressing the camera poses can be ill-posed, since it assumes a single mode, which is not true under symmetry and leads to sub-optimal solutions. On the other hand, probabilistic approaches are capable of modeling the symmetry ambiguity, yet they sample the entire space of rotation uniformly by brute-force. This leads to an inevitable trade-off between high sample density, which improves model precision, and sample efficiency that determines the runtime. In this paper, we propose ADen to unify the two frameworks by employing a generator and a discriminator: the generator is trained to output multiple hypotheses of 6DoF camera pose to represent a distribution and handle multi-mode ambiguity, and the …
Abstract
Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based on a user-provided text prompt. Importantly, our approach disentangles lighting from surface material/reflectance in the resulting texture so that the mesh can be properly relit and rendered in any lighting environment. Our method introduces LightControlNet, a new text-to-image model based on the ControlNet architecture, that allows the specification of the desired lighting as a conditioning image to the model. Our text-to-texture pipeline then constructs the texture in two stages. The first stage produces a sparse set of visually consistent reference views of the mesh using LightControlNet. The second stage applies a texture optimization based on Score Distillation Sampling (SDS) that works with LightControlNet to increase the texture quality while disentangling surface material from lighting. We show that this pipeline is significantly faster than previous text-to-texture methods, while producing high-quality and relightable textures.
Abstract
Deep neural networks conventionally employ end-to-end backpropagation for their training process, which lacks biological credibility and triggers a locking dilemma during network parameter updates, leading to significant GPU memory use. Supervised local learning, which segments the network into multiple local blocks updated by independent auxiliary networks. However, these methods cannot replace end-to-end training due to lower accuracy, as gradients only propagate within their local block, creating a lack of information exchange between blocks. To address this issue and establish information transfer across blocks, we propose a Momentum Auxiliary Network (MAN) that establishes a dynamic interaction mechanism. The MAN leverages an exponential moving average (EMA) of the parameters from adjacent local blocks to enhance information flow. This auxiliary network, updated through EMA, helps bridge the informational gap between blocks. Nevertheless, we observe that directly applying EMA parameters has certain limitations due to feature discrepancies among local blocks. To overcome this, we introduce learnable biases, further boosting performance. We have validated our method on four image classification datasets (CIFAR-10, STL-10, SVHN, ImageNet), attaining superior performance and substantial memory savings. Notably, our method can reduce GPU memory usage by more than 45% on the ImageNet dataset compared to end-to-end training, while achieving higher …
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The diffusion model has been proven a powerful generative model in recent years, yet it remains a challenge in generating visual text. Although existing work has endeavored to enhance the accuracy of text rendering, these methods still suffer from several drawbacks, such as (1) limited flexibility and automation, (2) constrained capability of layout prediction, and (3) restricted diversity. In this paper, we present TextDiffuser-2, aiming to unleash the power of language models for text rendering while taking these three aspects into account. Firstly, we fine-tune a large language model for layout planning. The large language model is capable of automatically generating keywords and placing the text in optimal positions for text rendering. Secondly, we utilize the language model within the diffusion model to encode the position and content of keywords at the line level. Unlike previous methods that employed tight character-level guidance, our approach generates more diverse text images. We conduct extensive experiments and incorporate user studies involving human participants and GPT-4V, validating TextDiffuser-2's capacity to achieve a more rational text layout and generation with enhanced diversity. Furthermore, the proposed methods are compatible with existing text rendering techniques, such as TextDiffuser and GlyphControl, serving to enhance automation and diversity, as …
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In this paper, we present SPVLoc, a global indoor localization method that accurately determines the six-dimensional (6D) camera pose of a query image and requires minimal scene-specific prior knowledge and no scene-specific training. Our approach employs a novel matching procedure to localize the perspective camera's viewport, given as an RGB image, within a set of panoramic semantic layout representations of the indoor environment. The panoramas are rendered from an untextured 3D reference model, which only compromises approximate structural information about room shapes, along with door and window annotations. We demonstrate that a straightforward convolutional network structure can successfully achieve image-to-panorama and ultimately image-to-model matching. Through a viewport classification score, we rank reference panoramas and select the best match for the query image. Then, a 6D relative pose is estimated between the chosen panorama and query image. Our experiments demonstrate that this approach not only efficiently bridges the domain gap but also generalizes well to previously unseen scenes that are not part of the training data. Moreover, it achieves superior localization accuracy compared to the state of the art methods and also estimates more degrees of freedom of the camera pose.
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We present a method for expanding a dataset by incorporating knowledge from the wide distribution of pre-trained latent diffusion models. Data augmentations typically incorporate inductive biases about the image formation process into the training (e.g. translation, scaling, colour changes, etc.). Here, we go beyond simple pixel transformations and introduce the concept of instance-level data augmentation by repainting parts of the image at the level of object instances. The method combines a conditional diffusion model with depth and edge maps control conditioning to seamlessly repaint individual objects inside the scene, being applicable to any segmentation or detection dataset. Used as a data augmentation method, it improves the performance and generalization of the state-of-the-art salient object detection, semantic segmentation and object detection models. By redrawing all privacy-sensitive instances (people, license plates, etc.), the method is also applicable for data anonymization. We also release fully synthetic and anonymized expansions for popular datasets: COCO, Pascal VOC and DUTS. All datasets and the code will be released.
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In this paper, we introduce a Multimodal Large Language Model-based Generation Assistant (LLMGA), leveraging the vast reservoir of knowledge and proficiency in reasoning, comprehension, and response inherent in Large Language Models (LLMs) to assist users in image generation and editing. Diverging from existing approaches where Multimodal Large Language Models (MLLMs) generate fixed-size embeddings to control Stable Diffusion (SD), our LLMGA provides a detailed language generation prompt for precise control over SD. This not only augments LLM context understanding but also reduces noise in generation prompts, yields images with more intricate and precise content, and elevates the interpretability of the network. To this end, we curate a comprehensive dataset comprising prompt refinement, similar image generation, inpainting \& outpainting, and instruction-based editing. Moreover, we propose a two-stage training scheme. In the first stage, we train the MLLM to grasp the properties of image generation and editing, enabling it to generate detailed prompts. In the second stage, we optimize SD to align with the MLLM's generation prompts. Additionally, we propose a reference-based restoration network to alleviate texture, brightness, and contrast disparities between generated and preserved regions during inpainting and outpainting. Extensive results show that LLMGA has promising generation and editing capabilities and can …
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Relative pose estimation using point correspondences (PC) is a widely used technique. A minimal configuration of six PCs is required for generalized cameras. In this paper, we present several minimal solvers that use six PCs to compute the 6DOF relative pose of a multi-camera system, including a minimal solver for the generalized camera and two minimal solvers for the practical configuration of two-camera rigs. The equation construction is based on the decoupling of rotation and translation. Rotation is represented by Cayley or quaternion parametrization, and translation can be eliminated by using the hidden variable technique. Ray bundle constraints are found and proven when a subset of PCs relate the same cameras across two views. This is the key to reducing the number of solutions and generating numerically stable solvers. Moreover, all configurations of six-point problems for multi-camera systems are enumerated. Extensive experiments demonstrate that our solvers are more accurate than the state-of-the-art six-point methods, while achieving better performance in efficiency.
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We address the task of estimating camera parameters from a set of images depicting a scene. Popular feature-based structure-from-motion (SfM) tools solve this task by incremental reconstruction: they repeat triangulation of sparse 3D points and registration of more camera views to the sparse point cloud. We re-interpret incremental structure-from-motion as an iterated application and refinement of a visual relocalizer, that is, of a method that registers new views to the current state of the reconstruction. This perspective allows us to investigate alternative visual relocalizers that are not rooted in local feature matching. We show that scene coordinate regression, a learning-based relocalization approach, allows us to build implicit, neural scene representations from unposed images. Different from other learning-based reconstruction methods, we do not require pose priors nor sequential inputs, and we optimize efficiently over thousands of images. Our method, ACE0, estimates camera poses to an accuracy comparable to feature-based SfM, as demonstrated by novel view synthesis.
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The activation function plays a crucial role in model optimisation, yet the optimal choice remains unclear. For example, the Sigmoid activation is the de-facto activation in balanced classification tasks, however, in imbalanced classification, it proves inappropriate due to bias towards frequent classes. In this work, we delve deeper in this phenomenon by performing a comprehensive statistical analysis in the classification and intermediate layers of both balanced and imbalanced networks and we empirically show that aligning the activation function with the data distribution, enhances the performance in both balanced and imbalanced tasks. To this end, we propose the Adaptive Parametric Activation (APA) function, a novel and versatile activation function that unifies most common activation functions under a single formula. APA can be applied in both intermediate layers and attention layers, significantly outperforming the state-of-the-art on several imbalanced benchmarks such as ImageNet-LT, iNaturalist2018, Places-LT, CIFAR100-LT and LVIS and balanced benchmarks such as ImageNet1K, COCO and V3DET. Code is provided in the supplementary material.
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Diffusion models have significantly advanced the state of the art in image, audio, and video generation tasks. However, their applications in practical scenarios are hindered by slow inference speed. Drawing inspiration from the approximation strategies utilized in consistency models, we propose the Sub-path Linear Approximation Model (SLAM), which accelerates diffusion models while maintaining high-quality image generation. SLAM treats the PF-ODE trajectory as a series of PF-ODE sub-paths divided by sampled points, and harnesses sub-path linear (SL) ODEs to form a progressive and continuous error estimation along %the endpoints of each individual PF-ODE sub-path. The optimization on such SL-ODEs allows SLAM to construct denoising mappings with smaller cumulative approximated errors. An efficient distillation method is also developed to facilitate the incorporation of more advanced diffusion models, such as latent diffusion models. Our extensive experimental results demonstrate that SLAM achieves an efficient training regimen, requiring only 6 A100 GPU days to produce a high-quality generative model capable of 2 to 4-step generation with high performance. Comprehensive evaluations on LAION, MS COCO 2014, and MS COCO 2017 datasets also illustrate that SLAM surpasses existing acceleration methods in few-step generation tasks, achieving state-of-the-art performance both on FID and the quality of the generated images.
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Image Matching is a core component of all best-performing algorithms and pipelines in 3D vision. Yet despite matching being fundamentally a 3D problem, intrinsically linked to camera pose and scene geometry, it is typically treated as a 2D problem. This makes sense as the goal of matching is to establish correspondences between 2D pixel fields, but also seems like a potentially hazardous choice. In this work, we take a different stance and propose to cast matching as a 3D task with DUSt3R, a recent and powerful 3D reconstruction framework based on Transformers. Based on pointmaps regression, this method displayed impressive robustness in matching views with extreme viewpoint changes, yet with limited accuracy. We aim here to improve the matching capabilities of such an approach while preserving its robustness. We thus propose to augment the DUSt3R network with a new head that outputs dense local features, trained with an additional matching loss. We further address the issue of quadratic complexity of dense matching, which becomes prohibitively slow for downstream applications if not treated carefully. We introduce a fast reciprocal matching scheme that not only accelerates matching by orders of magnitude, but also comes with theoretical guarantees and, lastly, yields improved results. …
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This paper presents a general scheme for enhancing the convergence and performance of DETR (DEtection TRansformer). We investigate the slow convergence problem in Transformers from a new perspective, suggesting that it arises from the self-attention that introduces no structural bias over inputs. To address this issue, we explore incorporating position relation prior as attention bias to augment object detection, following the verification of its statistical significance using a proposed quantitative macrosopic correlation (MC) metric. Our approach, termed Relation-DETR, introduces an encoder to construct position relation embeddings for progressive attention refinment, which further extends the traditional streaming pipeline of DETR into a contrastive relation pipeline to address the conflicts between non-duplicate predictions and positive supervision. Extensive experiments on both generic and task-specific datasets demonstrate the effectiveness of our approach. Under the same configurations, Relation-DETR achieves a significant improvement (+2.0% AP) on COCO 2017 compared to DINO, the previous highly optimized DETR detector, and achieves state-of-the-art performance (reaching 51.7% at 12 epochs and 52.1% AP at 24 epochs with a ResNet-50 backbone, respectively). Moreover, Relation-DETR exhibits a remarkably fast convergence speed, achieving over 40% AP with only 2 training epochs on COCO 2017 using the basic ResNet50 backbone, suppressing existing DETR detectors …
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While recent advances in 3D-aware Generative Adversarial Networks (GANs) have aided the development of near-frontal view human face synthesis, the challenge of comprehensively synthesizing a full 3D head viewable from all angles still persists. Although PanoHead proves the possibilities of using a large-scale dataset with images of both frontal and back views for full-head synthesis, it often causes artifacts for back views. Based on our in-depth analysis, we found the reasons are mainly twofold. First, from network architecture perspective, we found each plane in the utilized tri-plane/tri-grid representation space tends to confuse the features from both sides, causing mirroring'' artifacts (e.g., the glasses appear in the back). Second, from data supervision aspect, we found that existing discriminator training in 3D GANs only focuses on the quality of the rendered image itself, and does not care about its plausibility with the perspective from which it was rendered. This makes it possible to generate
face'' in the non-frontal view, due to its easiness to fool the discriminator. In response, we propose SphereHead, a novel tri-plane representation in the spherical coordinate system that fits the human head's geometric characteristics and efficiently mitigates many of the generated artifacts. We further introduce a view-image consistency …
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This paper introduces the Point-Axis representation for oriented objects in aerial images, as depicted in Figure 1, emphasizing its flexibility and geometrically intuitive nature with two key components: points and axes. 1) Points delineate the spatial extent and contours of objects, providing detailed shape descriptions. 2) Axes define the primary directionalities of objects, providing essential orientation cues crucial for precise detection. The point-axis representation decouples location and rotation, addressing the loss discontinuity issues commonly encountered in traditional bounding box based approaches. For effective optimization without introducing additional annotations, we propose the max-projection loss to supervise point set learning and the cross-axis loss for robust axis representation learning. Further, leveraging this representation, we present the Oriented DETR model, seamlessly integrating the DETR framework for precise point-axis prediction and end-to-end detection. Experimental results demonstrate effectiveness in main datasets, showing significant performance improvements in aerial-oriented object detection tasks. The code will be released to the community.
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Creating photorealistic avatars for individuals traditionally involves extensive capture sessions with complex and expensive studio devices like the LightStage system. While recent strides in neural representations have enabled the generation of photorealistic and animatable 3D avatars from quick phone scans, they have baked-in capture-time lighting, lack facial details and have missing regions in areas such as the back of the ears. Thus, they lag in quality compared to studio-captured avatars. In this paper, we propose a method to bridge this gap by generating studio-like illuminated texture maps from short, monocular phone captures. We do this by parameterizing the phone texture maps using the W+ space of a StyleGAN2, enabling near-perfect reconstruction. Then, we finetune a StyleGAN2 by sampling in the W+ parameterized space using a very small set of studio-captured textures as an adversarial training signal. To further enhance the realism and accuracy of facial details, we super-resolve the output of the StyleGAN2 using a diffusion model conditioned on image gradients of the phone-captured texture map. Once trained, our method excels at producing studio-like facial texture maps from casual monocular smartphone videos. Demonstrating its capabilities, we showcase the generation of photorealistic, uniformly lit, complete avatars from monocular phone captures.
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To advance the state of the art in the creation of 3D foundation models, this paper introduces the ConDense framework for 3D pre-training utilizing existing pre-trained 2D networks and large-scale multi-view datasets. We propose a novel 2D-3D joint training scheme to extract co-embedded 2D and 3D features in an end-to-end pipeline, where 2D-3D feature consistency is enforced through a volume rendering NeRF-like ray marching process. Using dense per pixel features we are able to 1) directly distill the learned priors from 2D models to 3D models and create useful 3D backbones, 2) extract more consistent and less noisy 2D features, 3) formulate a consistent embedding space where 2D, 3D, and other modalities of data (e.g., natural language prompts) can be jointly queried. Furthermore, besides dense features, ConDense can be trained to extract sparse features (e.g., key points), also with 2D-3D consistency -- condensing 3D NeRF representations into compact sets of decorated key points. We demonstrate that our pre-trained model provides good initialization for various 3D tasks including 3D classification and segmentation, outperforming other 3D pre-training methods by a significant margin. It also enables, by exploiting our sparse features, additional useful downstream tasks, such as matching 2D images to 3D scenes, …
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Open-vocabulary object detection (OVD) utilizes image-level cues to expand the linguistic space of region proposals, thereby facilitating the detection of diverse novel classes. Recent works adapt CLIP embedding by minimizing the object-image and object-text discrepancy combinatorially in a discriminative paradigm. However, they ignore the underlying distribution and the disagreement between the image and text objective, leading to the misaligned distribution between the vision and language sub-space. To address the deficiency, we explore the advanced generative paradigm with distribution perception and propose a novel framework based on the diffusion model, coined Continual Latent Diffusion (CLIFF), which formulates a continual distribution transfer among the object, image, and text latent space probabilistically. CLIFF consists of a Variational Latent Sampler (VLS) enabling the probabilistic modeling and a Continual Diffusion Module (CDM) for the distribution transfer. Specifically, in VLS, we first establish a probabilistic object space with region proposals by estimating distribution parameters. Then, the object-centric noise is sampled from the estimated distribution to generate text embedding for OVD. To achieve this generation process, CDM conducts a short-distance object-to-image diffusion from the sampled noise to generate image embedding as the medium, which guides the long-distance diffusion to generate text embedding. Extensive experiments verify that CLIFF …
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Computer vision has long relied on two kinds of correspondences: pixel correspondences in images and 3D correspondences on object surfaces. Is there another kind, and if there is, what can they do for us? In this paper, we introduce correspondences of the third kind we call reflection correspondences and show that they can help estimate camera pose by just looking at objects without relying on the background. Reflection correspondences are point correspondences in the reflected world, i.e., the scene reflected by the object surface. The object geometry and reflectance alters the scene geometrically and radiometrically, respectively, causing incorrect pixel correspondences. Geometry recovered from each image is also hampered by distortions, namely generalized bas-relief ambiguity, leading to erroneous 3D correspondences. We show that reflection correspondences can resolve the ambiguities arising from these distortions. We introduce a neural correspondence estimator and a RANSAC algorithm that fully leverages all three kinds of correspondences for robust and accurate joint camera pose and object shape estimation just from the object appearance. The method expands the horizon of numerous downstream tasks, including camera pose estimation for appearance modeling (e.g., NeRF) and motion estimation of reflective objects (e.g., cars on the road), to name a few, as …
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Detecting AI-generated images has become an extraordinarily difficult challenge as new generative architectures emerge on a daily basis with more and more capabilities and unprecedented realism. New versions of many commercial tools, such as DALL·E, Midjourney, and Stable Diffusion, have been released recently, and it is impractical to continually update and retrain supervised forensic detectors to handle such a large variety of models. To address this challenge, we propose a zero-shot entropy-based detection method (ZSdet) that neither needs AI-generated training data nor relies on knowledge of generative architectures to artificially synthesize their artifacts. Inspired by recent works on machine-generated text detection, our idea is to measure how surprising the image under analysis is compared to a model of real images. To this end, we rely on a lossless image encoder that is able to estimate the probability distribution of each pixel given its context. To ensure computational efficiency, the encoder has a multi-resolution architecture and contexts comprise mostly pixels of the lower-resolution version of the image. Since only real images are needed to learn the model, the detector is independent of generator architectures and synthetic training data. Using a single discriminative feature, the proposed detector achieves state-of-the-art performance. On a …
Abstract
Building calibrated object detectors is a crucial challenge to address for their reliable usage in safety-critical applications. Recent approaches towards this involve (1) designing new loss functions to obtain calibrated detectors by training them from scratch, and (2) post-hoc Temperature Scaling (TS) that learns to scale the likelihood of a trained detector to output calibrated predictions. These approaches are then evaluated based on a combination of Detection Expected Calibration Error (D-ECE) and Average Precision. In this work, via extensive analysis and insights, we highlight that these recent evaluation frameworks, evaluation metrics, and the use of TS have significant drawbacks leading to incorrect conclusions. As a remedy, we propose a principled evaluation framework to jointly measure calibration and accuracy of object detectors. We also tailor efficient and easy-to-use post-hoc calibration approaches, Platt Scaling and Isotonic Regression, specifically to object detection. As opposed to the common notion, our experiments show that, once designed and evaluated properly, post-hoc calibrators, which are extremely cheap to build and use, are much more powerful and effective than the recent train time calibration methods. To illustrate, D-DETR with our post-hoc Isotonic Regression calibrator outperforms the state-of-the-art Cal-DETR by more than 7 D-ECE on the COCO dataset. We …
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Generating realistic audio for human interactions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio during training, yet many sounds happen off-screen and have weak to no correspondence with the visuals---resulting in uncontrolled ambient sounds or hallucinations at test time. We propose a novel ambient-aware audio generation model, AV-LDM. We devise a novel audio-conditioning mechanism to learn to disentangle foreground action sounds from the ambient background sounds in in-the-wild training videos. Given a novel silent video, our model uses retrieval-augmented generation to create audio that matches the visual content both semantically and temporally. We train and evaluate our model on two in-the-wild egocentric video datasets Ego4D and EPIC-KITCHENS. Our model outperforms an array of existing methods, allows controllable generation of the ambient sound, and even shows promise for generalizing to computer graphics game clips. Overall, our work is the first to focus video-to-audio generation faithfully on the observed visual content despite training from uncurated clips with natural background sounds.
Abstract
Camera calibration is a crucial step in photogrammetry and 3D vision applications. In practical application scenarios where the camera has a long working distance to cover a wide area, target-based calibration methods become complicated and inflexible due to site limitations. This paper introduces a novel camera calibration method using a designed collimator system. This allows the camera to clearly observe the calibration pattern at a close range. Based on the optical geometry of collimator system, we prove that the motion of the calibration target conforms to the spherical motion model with respect to the camera. The spherical motion constraint reduces the original 6DOF motion to 3DOF pure rotation. Moreover, a closed-form solver for multiple views and a minimal solver for two views are proposed for camera calibration. The performance of the proposed method is tested in both synthetic and real-world experiments, which demonstrates that the calibration accuracy is superior to the state-of-the-art methods.
Abstract
The emergence of large multimodal models has unlocked remarkable potential in AI, particularly in pathology. However, the lack of specialized, high-quality benchmark impeded their development and precise evaluation. To address this, we introduce PathMMU, the largest and highest-quality expert-validated pathology benchmark for Large Multimodal Models (LMMs). It comprises 33,428 multimodal multi-choice questions and 24,067 images from various sources, each accompanied by an explanation for the correct answer. The construction of PathMMU harnesses GPT-4V's advanced capabilities, utilizing over 30,000 image-caption pairs to enrich captions and generate corresponding Q&As in a cascading process. Significantly, to maximize PathMMU's authority, we invite seven pathologists to scrutinize each question under strict standards in PathMMU's validation and test sets, while simultaneously setting an expert-level performance benchmark for PathMMU. We conduct extensive evaluations, including zero-shot assessments of 14 open-sourced and 4 closed-sourced LMMs and their robustness to image corruption. We also fine-tune representative LMMs to assess their adaptability to PathMMU. The empirical findings indicate that advanced LMMs struggle with the challenging PathMMU benchmark, with the top-performing LMM, GPT-4V, achieving only a 49.8% zero-shot performance, significantly lower than the 71.8% demonstrated by human pathologists. After fine-tuning, significantly smaller open-sourced LMMs can outperform GPT-4V but still fall short of …
Abstract
3D point cloud segmentation has received significant interest for its growing applications. However, the generalization ability of models suffers in dynamic scenarios due to the distribution shift between test and training data. To promote robustness and adaptability across diverse scenarios, test-time adaptation (TTA) has recently been introduced. Nevertheless, most existing TTA methods are developed for images, and limited approaches applicable to point clouds ignore the inherent hierarchical geometric structures in point cloud streams, i.e., local (point-level), global (object-level), and temporal (frame-level) structures. In this paper, we delve into TTA in 3D point cloud segmentation and propose a novel Hierarchical Geometry Learning (HGL) framework. HGL comprises three complementary modules from local, global to temporal learning in a bottom-up manner. Technically, we first construct a local geometry learning module for pseudo-label generation. Next, we build prototypes from the global geometry perspective for pseudo-label fine-tuning. Furthermore, we introduce a temporal consistency regularization module to mitigate negative transfer. Extensive experiments on four datasets demonstrate the effectiveness and superiority of our HGL. Remarkably, on the SynLiDAR to SemanticKITTI task, HGL achieves an overall mIoU of 46.91\%, improving GIPSO by 3.0\% and significantly reducing the required adaptation time by 80\%.
Abstract
Automated animal face identification plays a crucial role in the monitoring of behaviors, conducting of surveys, and finding of lost animals. Despite the advancements in human face identification, the lack of datasets and benchmarks in the animal domain has impeded progress. In this paper, we introduce the PetFace dataset, a comprehensive resource for animal face identification encompassing 257,484 unique individuals across 13 animal families and 319 breed categories, including both experimental and pet animals. This large-scale collection of individuals facilitates the investigation of unseen animal face verification, an area that has not been sufficiently explored in existing datasets due to the limited number of individuals. Moreover, PetFace also has fine-grained annotations such as sex, breed, color, and pattern. We provide multiple benchmarks including re-identification for seen individuals and verification for unseen individuals. The models trained on our dataset outperform those trained on prior datasets, even for detailed breed variations and unseen animal families. Our result also indicates that there is some room to improve the performance of integrated identification on multiple animal families. We hope the PetFace dataset will facilitate animal face identification and encourage the development of non-invasive animal automatic identification methods.
Abstract
The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, empowering LLMs to understand point clouds and offering a new avenue beyond 2D data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. To overcome the scarcity of point-text instruction following data, we developed an automated data generation pipeline, collecting a large-scale dataset of more than 730K samples with 660K different objects, which facilitates the adoption of the two-stage training strategy prevalent in MLLM development. Additionally, we address the absence of appropriate benchmarks and the limitations of current evaluation metrics by proposing two novel benchmarks: Generative 3D Object Classification and 3D Object Captioning, which are supported by new, comprehensive evaluation metrics derived from human and GPT analyses. Through exploring various training strategies, we develop PointLLM, significantly surpassing 2D and 3D baselines, with a notable achievement in human-evaluated object …
Abstract
Due to the difficulty of collecting real paired data, most existing desmoking methods train the models by synthesizing smoke, generalizing poorly to real surgical scenarios. Although a few works have explored single-image real-world desmoking in unpaired learning manners, they still encounter challenges in handling dense smoke. In this work, we address these issues together by introducing the self-supervised surgery video desmoking (SelfSVD). On the one hand, we observe that the frame captured before the activation of high-energy devices is generally clear (named pre-smoke frame, PS frame), thus it can serve as supervision for other smoky frames, making real-world self-supervised video desmoking practically feasible. On the other hand, in order to enhance the desmoking performance, we further feed the valuable information from PS frame into models, where a masking strategy and a regularization term are presented to avoid trivial solutions. In addition, we construct a real surgery video dataset for desmoking, which covers a variety of smoky scenes. Extensive experiments on the dataset show that our SelfSVD can remove smoke more effectively and efficiently while recovering more photo-realistic details than the state-of-the-art methods. The dataset, codes, and pre-trained models will be publicly available.
Abstract
Existing information retrieval (IR) models often assume a homogeneous format, limiting their applicability to diverse user needs, such as searching for images with text descriptions, searching for a news article with a headline image, or finding a similar photo with a query image. To approach such different information-seeking demands, we introduce UniIR, a unified instruction-guided multimodal retriever capable of handling eight distinct retrieval tasks across modalities. UniIR, a single retrieval system jointly trained on ten diverse multimodal-IR datasets, interprets user instructions to execute various retrieval tasks, demonstrating robust performance across existing datasets and zero-shot generalization to new tasks. Our experiments highlight that multi-task training and instruction tuning are keys to UniIR's generalization ability. Additionally, we construct the M-BEIR, a multimodal retrieval benchmark with comprehensive results, to standardize the evaluation of universal multimodal information retrieval.
Abstract
Echocardiography plays a crucial role in analyzing cardiac function and diagnosing cardiac diseases. Current deep neural network methods primarily aim to enhance diagnosis accuracy by incorporating prior knowledge, such as segmenting cardiac structures or lesions annotated by human experts. However, diagnosing the inconsistent behaviours of the heart, which exist across both spatial and temporal dimensions, remains extremely challenging. For instance, the analysis of cardiac motion acquires both spatial and temporal information from the heartbeat cycle. To address this issue, we propose a novel reconstruction-based approach named CardiacNet to learn a better representation of local cardiac structures and motion abnormalities through echocardiogram videos. CardiacNet is accompanied by the Consistency Deformation Codebook (CDC) and the Consistency Deformed-Discriminator (CDD) to learn the commonalities across abnormal and normal samples by incorporating cardiac prior knowledge. In addition, we propose benchmark datasets named CardiacNet-PAH and CardiacNet-ASD for evaluating the effectiveness of cardiac disease assessment. In experiments, our CardiacNet can achieve state-of-the-art results in downstream tasks, i.e., classification and regression, on public datasets CAMUS, EchoNet, and our datasets. The codes and datasets will be publicly available.
Abstract
Despite the progress on 3D point cloud deep learning, most prior works focus on learning features that are invariant to translation and point permutation, and very limited efforts have been devoted for rotation invariant property. Several recent studies achieve rotation invariance at the cost of lower accuracies. In this work, we close this gap by proposing a novel yet effective rotation invariant architecture for 3D point cloud classification and segmentation. Instead of traditional pointwise operations, we construct local triangle surfaces to capture more detailed surface structure, based on which we can extract highly expressive rotation invariant surface properties which are then integrated into an attention-augmented convolution operator named RISurAAConv to generate refined attention features via self-attention layers. Based on RISurAAConv we build an effective neural network for 3D point cloud analysis that is invariant to arbitrary rotations while maintaining high accuracy. We verify the performance on various benchmarks with supreme results obtained surpassing the previous state-of-the-art by a large margin. We achieve 95.3% (+4.3%) on ModelNet40, 92.6% (+12.3%) on ScanObjectNN, and 96.4% (+7.0%), 87.6% (+13.0%), 88.7%} (+7.7%) respectively on the three categories of FG3D dataset for fine-grained classification task and achieve 81.5% (+1.0%) mIoU on ShapeNet for segmentation task, respectively. …
Abstract
The advancement of deep learning has coincided with the proliferation of both models and available data. The surge in dataset sizes and the subsequent surge in computational requirements have led to the development of the Dataset Condensation (DC). While prior studies have delved into generating synthetic images through methods like distribution alignment and training trajectory tracking for more efficient model training, a significant challenge arises when employing these condensed images practically. Notably, these condensed images tend to be specific to particular models, constraining their versatility and practicality. In response to this limitation, we introduce a novel method, Heterogeneous Model Dataset Condensation (HMDC), designed to produce universally applicable condensed images through cross-model interactions. To address the issues of gradient magnitude difference and semantic distance in models when utilizing heterogeneous models, we propose the Gradient Balance Module (GBM) and Mutual Distillation (MD) with the Spatial-Semantic Decomposition method. By balancing the contribution of each model and maintaining their semantic meaning closely, our approach overcomes the limitations associated with model-specific condensed images and enhances the broader utility.
Abstract
Information inside visual and LiDAR data is well complementary derived from the fine-grained texture of images and massive geometric information in point clouds. However, it remains challenging to explore effective visual-LiDAR fusion, mainly due to the intrinsic data structure inconsistency between two modalities: Images are regular and dense, but LiDAR points are unordered and sparse. To address the problem, we propose a local-to-global fusion network with bi-directional structure alignment. To obtain locally fused features, we project points onto image plane as cluster centers and cluster image pixels around each center. Image pixels are pre-organized as pseudo points for image-to-point structure alignment. Then, we convert points to pseudo images by cylindrical projection (point-to-image structure alignment) and perform adaptive global feature fusion between point features with local fused features. Our method achieves state-of-the-art performance on KITTI odometry and FlyingThings3D scene flow datasets compared to both single-modal and multi-modal methods. Codes will be released upon publication.
Abstract
Despite CLIP being the foundation model in numerous vision-language applications, the CLIP suffers from a severe text spotting bias. Such bias causes CLIP models to `Parrot' the visual text embedded within images while disregarding the authentic visual semantics. We uncover that in the most popular image-text dataset LAION-2B, the captions also densely parrot (spell) the text embedded in images. Our analysis shows that around 50% of images are embedded with visual text content and around 30% of captions words are concurrently embedded in the visual content. Based on such observation, we thoroughly inspect the different released versions of CLIP models and verify that the visual text is a dominant factor in measuring the LAION-style image-text similarity for these models. To examine whether these parrot captions shape the text spotting bias, we train a series of CLIP models with LAION subsets curated by different parrot-caption-oriented criteria. We show that training with parrot captions easily shapes such bias but harms the expected visual-language representation learning in CLIP models across various vision-language downstream tasks. This suggests that it is urgent to revisit either the design of CLIP-like models or the existing image-text dataset curation pipeline built on CLIP score filtering.
Abstract
Abstract
Comparative settings (e.g. pairwise choice, listwise ranking) have been adopted by a wide range of subjective studies for image quality assessment (IQA), as it inherently standardizes the evaluation criteria across different observers and offer more clear-cut responses. In this work, we extend the edge of emerging large multi-modality models (LMMs) to further advance visual quality comparison into open-ended settings, that 1) can respond to open-range questions on quality comparison; 2) can provide detailed reasonings beyond direct answers. To this end, we propose the Co-Instruct. To train this first-of-its-kind open-source open-ended visual quality comparer, we collect the Co-Instruct-562K dataset, from two sources: (a) LLM-merged single image quality description, (b) GPT-4V “teacher” responses on unlabeled data. Furthermore, to better evaluate this setting, we propose the MICBench, the first benchmark on multi-image comparison for LMMs. We demonstrate that Co-Instruct not-only achieves in average 30% higher accuracy than state-of-the-art open-source LMMs, but also outperforms GPT-4V (its teacher), on both existing quality-related benchmarks and the proposed MICBench. We will publish our datasets, training scripts and model weights upon acceptance.
Abstract
3D keypoint detection plays a pivotal role in 3D shape analysis. The majority of prevalent methods depend on producing a shared heatmap. This approach necessitates subsequent post-processing techniques such as clustering or non-maximum suppression (NMS) to pinpoint keypoints within high-confidence regions, resulting in performance inefficiencies. To address this issue, we introduce KeypointDETR, an end-to-end 3D keypoint detection framework. KeypointDETR is predominantly trained with a bipartite matching loss, which compels the network to forecast sets of heatmaps and probabilities for potential keypoints. Each heatmap highlights one keypoint's location, and the associated probability indicates not only the presence of that specific keypoint but also its semantic consistency. Together with the bipartite matching loss, we utilize a transformer-based network architecture, which incorporates both point-wise and query-wise self-attention within the encoder and decoder, respectively. The point-wise encoder leverages self-attention mechanisms on a dynamic graph derived from the local feature space of each point, resulting in the generation of heatmap features. As a key part of our framework, the query-wise decoder not only facilitates inter-query information exchange but also captures the underlying connections among keypoints' heatmaps, positions, and semantic attributes via the cross-attention mechanism, enabling the prediction of heatmaps and probabilities. Extensive experiments conducted on …
Abstract
We propose an adaptive training scheme for unsupervised medical image registration. Existing methods rely on image reconstruction as the primary supervision signal. However, nuisance variables (e.g. noise and covisibility) often cause the loss of correspondence between medical images, violating the Lambertian assumption in physical waves (e.g. ultrasound) and consistent image acquisition. As the unsupervised learning scheme relies on intensity constancy between images to establish correspondence for reconstruction, this introduces spurious error residuals that are not modeled by the typical training objective. To mitigate this, we propose an adaptive framework that re-weights the error residuals with a correspondence scoring map during training, preventing the parametric displacement estimator from drifting away due to noisy gradients, which leads to performance degradation. To illustrate the versatility and effectiveness of our method, we tested our framework on three representative registration architectures across three medical image datasets along with other baselines. Our adaptive framework consistently outperforms other methods both quantitatively and qualitatively. Paired t-tests show that our improvements are statistically significant. Code available at: \url{https://anonymous.4open.science/r/AdaCS-E8B4/}.
Abstract
Existing LiDAR semantic segmentation methods commonly face performance declines in adverse weather conditions. Prior research has addressed this issue by simulating adverse weather or employing universal data augmentation during training.However, these methods lack a detailed analysis and understanding of how adverse weather negatively affects LiDAR semantic segmentation performance.Motivated by this issue, we characterized adverse weather in several factors and conducted a toy experiment to identify the main factors causing performance degradation: (1) Geometric perturbation due to refraction caused by fog or droplet in the air and (2) Point drop due to energy absorption and occlusions.Based on this analysis, we propose new strategic data augmentation techniques. Specifically, we first introduced a Selective Jittering (SJ) that jitters points in the random range of depth (or angle) to mimic geometric perturbation. Additionally, we developed a Learnable Point Drop (LPD) to learn vulnerable erase patterns with Deep Q-Learning Network to approximate point drop phenomenon from adverse weather conditions.Without precise weather simulation, these techniques strengthen the LiDAR semantic segmentation model by exposing it to vulnerable conditions identified by our data-centric analysis. Experimental results confirmed the suitability of the proposed data augmentation methods for enhancing robustness against adverse weather conditions. Our method attains a remarkable 39.5 …
Abstract
Cellular nuclei recognition serves as a fundamental and essential step in the workflow of digital pathology. However, with disparate source organs and staining procedures among histology image clusters, the scanned tiles inherently conform to a non-uniform data distribution, which induces deteriorated promises for general cross-domain usages. Despite the latest efforts leveraging domain adaptation to mitigate distributional discrepancy, those methods are subjected to modeling the morphological characteristics of each cell individually, disregarding the hierarchical latent structure and intrinsic contextual correspondences across the tumor micro-environment. In this work, we identify the importance of implicit correspondences across biological contexts for exploiting domain-invariant pathological composition and thereby propose to explore the dependence over various biological structures for domain adaptive nuclei recognition. We discover those high-level correspondences via unsupervised contextual modeling and use them as bridges to facilitate adaptation at image and instance feature levels. In addition, to further exploit the rich spatial contexts embedded amongst nuclear communities, we propose self-adaptive dynamic distillation to secure instance-aware trade-offs across different model constituents. The proposed method is extensively evaluated on a broad spectrum of cross-domain settings under miscellaneous data distribution shifts and outperforms the state-of-the-art methods by a substantial margin.
Abstract
The informative power of traffic analysis can be enhanced by considering changes in both time and space. Vehicle tracking algorithms applied to drone videos provide a better overview than street-level surveillance cameras. However, existing aerial MOT datasets only cover stationary settings, leaving the performance in moving-camera scenarios covering a considerably larger area unknown. To fill this gap, we present VETRA, a dataset for vehicle tracking in aerial imagery introducing heterogeneity in terms of camera movement, frame rate, as well as type, size and number of objects. When dealing with these challenges, state-of-the-art online MOT algorithms exhibit a significant decrease in performance compared to other benchmark datasets. Despite the performance gains achieved by our baseline method through the integration of camera motion compensation, there remains potential for improvement, particularly in situations where vehicles have similar visual appearance, prolonged occlusions, and complex urban driving patterns. Making VETRA available to the community adds a missing building block for both testing and developing vehicle tracking algorithms for versatile real-world applications.
Abstract
Traditional fluorescence staining is phototoxic to live cells, slow, and expensive; thus, the subcellular structure prediction (SSP) from transmitted light (TL) images is emerging as a label-free, faster, low-cost alternative. However, existing approaches utilize 3D etworks for one-to-one voxel level dense prediction, which necessitates a frequent and time-consuming Z-axis imaging process. Moreover, 3D convolutions inevitably lead to significant computation and GPU memory overhead. Therefore, we propose an efficient framework, SparseSSP, predicting fluorescent intensities within the target voxel grid in an efficient paradigm instead of relying entirely on 3D topologies. In particular, SparseSSP makes two pivotal improvements to prior works. First, SparseSSP introduces a one-to-many voxel mapping paradigm, which permits the sparse TL slices to reconstruct the subcellular structure. Secondly, we propose a hybrid dimensions topology, which folds the Z-axis information into channel features, enabling the 2D network layers to tackle SSP under low computational cost. We conduct extensive experiments to validate the effectiveness and advantages of SparseSSP on diverse sparse imaging ratios, and our approach achieves a leading performance compared to pure 3D topologies. SparseSSP reduces imaging frequencies compared to previous dense-view SSP (i.e., the number of imaging is reduced up to 87.5% at most), which is significant in visualizing …
Abstract
3D point clouds play a pivotal role in outdoor scene perception, especially in the context of autonomous driving. Recent advancements in 3D LiDAR segmentation often focus intensely on the spatial positioning and distribution of points for accurate segmentation. However, these methods, while robust in variable conditions, encounter challenges due to sole reliance on coordinates and point intensity, leading to poor isometric invariance and suboptimal segmentation. To tackle this challenge, our work introduces Range-Aware Pointwise Distance Distribution (RAPiD) features and the associated RAPiD-Seg architecture. Our RAPiD features exhibit rigid transformation invariance and effectively adapt to variations in point density, with a design focus on capturing the localized geometry of neighboring structures. They utilize inherent LiDAR isotropic radiation and semantic categorization for enhanced local representation and computational efficiency, while incorporating a 4D distance metric that integrates geometric and surface material reflectivity for improved semantic segmentation. To effectively embed high-dimensional RAPiD features, we propose a double-nested autoencoder structure with a novel class-aware embedding objective to encode high-dimensional features into manageable voxel-wise embeddings. Additionally, we propose RAPiD-Seg which incorporates a channel-wise attention fusion and a two-stage training strategy, further optimizing the embedding for enhanced performance and generalization. Our method outperforms contemporary LiDAR segmentation work …
Abstract
Insects represent half of all global biodiversity, yet many of the world's insects are disappearing, with severe implications for ecosystems and agriculture. Despite this crisis, data on insect diversity and abundance remain woefully inadequate, due to the scarcity of human experts and the lack of scalable tools for monitoring. Ecologists have started to adopt camera traps to record and study insects, and have proposed computer vision algorithms as an answer for scalable data processing. However, insect monitoring in the wild poses unique challenges that have not yet been addressed within computer vision, including the combination of long-tailed data, extremely similar classes, and significant distribution shifts. We provide the first large-scale machine learning benchmarks for fine-grained insect recognition, designed to match real-world tasks faced by ecologists. Our contributions include a curated dataset of images from citizen science platforms and museums, and an expert-annotated dataset drawn from automated camera traps across multiple continents, designed to test out-of-distribution generalization under field conditions. We train and evaluate a variety of baseline algorithms and introduce a combination of data augmentation techniques that enhance generalization across geographies and hardware setups. Code and datasets will be made publicly available.
Abstract
In this paper, we consider the problem of visual representation learning for computational pathology, by exploiting large-scale image-text pairs gathered from public resources, along with the domain-specific knowledge in pathology. Specifically, we make the following contributions: (i) We curate a pathology knowledge tree that consists of 50,470 informative attributes for 4,718 diseases requiring pathology diagnosis from 32 human tissues. To our knowledge, this is the first comprehensive structured pathology knowledge base; (ii) We develop a knowledge-enhanced visual-language pretraining approach, where we first project pathology-specific knowledge into latent embedding space via language model, and use it to guide the learning of visual representation; (iii) We conduct thorough experiments to validate the effectiveness of our proposed components, demonstrating significant performance improvement on various downstream tasks, including cross-modal retrieval, zero-shot classification on pathology patches, and zero-shot tumor subtyping on whole slide images (WSIs). All codes, models and the pathology knowledge tree will be released to the research community.
Abstract
Recent foundation models trained on a tremendous scale of data have shown great promise in a wide range of computer vision tasks and application domains. However, less attention has been paid to the marine realms, which in contrast cover the majority of our blue planet. The scarcity of labeled data is the most hindering issue, and marine photographs illustrate significantly different appearances and contents from general in-air images. Using existing foundation models for marine visual analysis does not yield satisfactory performance, due to not only the data distribution shift, but also the intrinsic limitations of the existing foundation models (e.g., lacking semantics, redundant mask generation, or restricted to image-level scene understanding). In this work, we emphasize both model and data approaches for understanding marine ecosystems. We introduce MarineInst, a foundation model for the analysis of the marine realms with instance visual description, which outputs instance masks and captions for marine object instances. To train MarineInst, we acquire MarineInst20M, the largest marine image dataset to date, which contains a wide spectrum of marine images with high-quality semantic instance masks constructed by a mixture of human-annotated instance masks and model-generated instance masks from our automatic procedure of binary instance filtering. To generate …
Abstract
Point cloud registration is a foundational task crucial for 3D alignment and reconstruction applications. While both traditional and learning-based registration approaches have achieved significant success, the leverage of intrinsic symmetry within input point cloud data often receives insufficient attention, which prohibits the model from sample leveraging and learning efficiency, leading to an increase in data size and model complexity. To address these challenges, we propose a dedicated graph neural network model embedded with a built-in Spherical Euclidean 3D equivariance property achieved through SE(3) node features and message passing equivariance. Pairwise input feature embeddings are derived from sparsely downsampled input point clouds, each with several orders of magnitude less point than two raw input point. These embeddings form a rigidity graph capturing spatial relationships, which is subsequently pooled into global features followed by cross-attention mechanisms, and finally decoded into the regression pose between point clouds. Experiments conducted on the 3DMatch and KITTI datasets exhibits the compelling and distinctive performance of our model compared to state-of-the-art approaches. By harnessing the equivariance properties inherent in the data, our model exhibits a notable reduction in the required input points during training when compared to existing approaches relying on dense input points. Moreover, our model …
Abstract
Accurate reconstruction of complex dynamic scenes from just a single viewpoint continues to be a challenging task in computer vision. Current dynamic novel view synthesis methods typically require videos from many different camera viewpoints, necessitating careful recording setups, and significantly restricting their utility in the wild as well as in terms of embodied AI applications. In this paper, we propose GCD, a controllable monocular dynamic view synthesis pipeline that leverages large-scale diffusion priors to, given a video of any scene, generate a synchronous video from any other chosen perspective, conditioned on a set of relative camera pose parameters. Our model does not require depth as input, and does not explicitly model 3D scene geometry, instead performing end-to-end video-to-video translation in order to achieve its goal efficiently. Despite being trained on synthetic multi-view video data only, zero-shot real-world generalization experiments show promising results in multiple domains, including robotics, object permanence, and driving environments. We believe our framework can potentially unlock powerful applications in rich dynamic scene understanding, perception for robotics, and interactive 3D video viewing experiences for virtual reality. Project webpage: https://gcd.cs.columbia.edu/
Abstract
Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild 3D hand datasets. Especially, when hands are in complex pose such as interacting hands, the problems like appearance similarity, self-handed occclusion and depth ambiguity make it more difficult. To overcome these issues, we propose AttentionHand, a novel method for text-driven controllable hand image generation. Since AttentionHand can generate various and numerous in-the-wild hand images well-aligned with 3D hand label, we can acquire a new 3D hand dataset, and can relieve the domain gap between indoor and outdoor scenes. Our method needs easy-to-use four modalities (i.e, an RGB image, a hand mesh image from 3D label, a bounding box, and a text prompt.) These modalities are embedded into the latent space by the encoding phase. Then, through the text attention stage, hand-related tokens from the given text prompt are attended to highlight hand-related regions of the latent embedding. After the highlighted embedding is fed to the visual attention stage, hand-related regions in the embedding are attended by conditioning global and local hand mesh images with …
Abstract
Generating instructional images of human daily actions from an egocentric viewpoint serves a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to synthesize the action frame conditioning on the user prompt question and an input egocentric image that captures the user's environment. Notably, existing egocentric action datasets lack the detailed annotations that describe the execution of actions. Additionally, the existing diffusion-based image manipulation models are sub-optimal in controlling the state transition of an action in egocentric image pixel space because of the domain gap. To this end, we propose to Learn EGOcentric (LEGO) action frame generation via visual instruction tuning. First, we introduce a prompt enhancement scheme to generate enriched action descriptions from a visual large language model (VLLM) by visual instruction tuning. Then we propose a novel method to leverage image and text embeddings from VLLM as additional conditioning to improve the performance of a diffusion model. We validate our model on two egocentric datasets -- Ego4D and Epic-Kitchens. Our experiments show prominent improvement over prior image manipulation models in both quantitative and qualitative evaluation. We also conduct detailed ablation studies and analysis to provide …
Abstract
We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaussian Splatting framework, which optimizes a set of 3D Gaussians to approximate a radiance field from images. We propose first extracting a base mesh from Gaussians during optimization, then building and refining an adaptive layer of Gaussians with a variable thickness around the mesh to better capture the fine details and volumetric effects near the surface, such as hair or grass. We call this layer Gaussian Frosting, as it resembles a coating of frosting on a cake. The fuzzier the material, the thicker the frosting. We also introduce a parameterization of the Gaussians to enforce them to stay inside the frosting layer and automatically adjust their parameters when deforming, rescaling, editing or animating the mesh. Our representation allows for efficient rendering using Gaussian splatting, as well as editing and animation by modifying the base mesh. We demonstrate the effectiveness of our method on various synthetic and real scenes, and show that it outperforms existing surface-based approaches. We will release our code and a web-based viewer as additional contributions.
Abstract
We present Sapiens, a family of models for four fundamental human-centric vision tasks -- 2D pose estimation, body-part segmentation, depth estimation, and surface normal prediction. Our models natively support 1K high-resolution inference and are extremely easy to adapt for individual tasks by simply fine-tuning foundational models pretrained on over 300 million in-the-wild human images. Our key insight is that, given the same computational budget, self-supervised pretraining on a curated dataset of human images significantly boosts the performance for a diverse set of human-centric tasks. We demonstrate that resulting foundational models exhibit remarkable generalization to in-the-wild data, even when labeled data is scarce or entirely synthetic. Our simple model design also brings scalability -- model performance across tasks significantly improves as we scale the number of parameters from 0.3 to 2 billion. Sapiens consistently surpasses existing complex baselines across various human-centric benchmarks. Specifically, we achieve significant improvements over the prior state-of-the-art on COCO-Wholebody (pose) by 7.9 mAP, CIHP (part-seg) by 1.3 mIoU, Hi4D (depth) by 22.4% relative RMSE, and THuman2 (normal) by 53.5% relative angular error.
Abstract
We present Stable Video 3D (SV3D) --- a latent video diffusion model for high-resolution, image-to-multi-view generation of orbital videos around a 3D object. Recent work on 3D generation propose techniques to adapt 2D generative models for novel view synthesis (NVS) and 3D optimization. However, these methods have several disadvantages due to either limited views or inconsistent NVS, thereby affecting the performance of 3D object generation. In this work, we propose SV3D that adapts image-to-video diffusion model for novel multi-view synthesis and 3D generation, thereby leveraging the generalization and multi-view consistency of the video models, while further adding explicit camera control for NVS. We also propose improved 3D optimization techniques to use SV3D and its NVS outputs for image-to-3D generation. Extensive experimental results on multiple datasets with 2D and 3D metrics as well as user study demonstrate SV3D's state-of-the-art performance on NVS as well as 3D reconstruction compared to prior works.
Abstract
As extended reality (XR) is redefining how users interact with computing devices, research in human action recognition is gaining prominence. Typically, models deployed on immersive computing devices are static and limited to their default set of classes. The goal of our research is to provide users and developers with the capability to personalize their experience by adding new action classes to their device models continually. Importantly, a user should be able to add new classes in a low-shot and efficient manner, while this process should not require storing or replaying any of user's sensitive training data. We formalize this problem as privacy aware few-shot continual action recognition. Towards this end, we propose POET: Prompt Offset Tuning. While existing prompt tuning approaches have shown great promise for continual learning of image, text, and video modalities; they demand access to extensively pretrained transformers. Breaking away from this assumption, POET demonstrates the efficacy of prompt tuning a significantly lightweight backbone, pretrained exclusively on the base class data. We propose a novel spatio-temporal learnable prompt selection approach, and are the first to apply this prompting technique to Graph Neural Networks. To evaluate our method, we introduce two new benchmarks: (i) NTU RGB+D dataset for …
Abstract
The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this discrete sampling scheme inevitably results in aliasing, owing to the restricted sampling bandwidth. In this paper, we derive an analytical solution to address this issue. More specifically, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) in a one-dimensional Gaussian signal and calculate the Gaussian integral by subtracting the CDFs. We then introduce this approximation in the two-dimensional pixel shading, and present Analytic-Splatting, which analytically approximates the Gaussian integral within the 2D-pixel window area to better capture the intensity response of each pixel. Moreover, we use the approximated response of the pixel window integral area to participate in the transmittance calculation of volume rendering, making Analytic-Splatting sensitive to the changes in pixel footprint at different resolutions. Experiments on …
Abstract
Implicit neural representations (INR) has found successful applications across diverse domains. To employ INR in real-life, it is important to speed up training. In the field of INR for video applications, the state-of-the-art approach [26] employs grid-type trainable parameters and successfully achieves a faster encoding speed in comparison to its predecessors [5]. Despite its time efficiency, using grid-types without considering the dynamic nature of the videos results in performance limitations. To enable learning video representation rapidly and effectively, we propose Neural Video representation with Temporally coherent Modulation (NVTM), a novel framework that can capture the dynamic characteristics by decomposing the spatio-temporal 3D video data into a set of 2D grids. Through this mapping, our framework enables to process temporally corresponding pixels at once, resulting in a more than 3× faster video encoding speed for a reasonable video quality. Also, it remarks an average of 1.54dB/0.019 improvements in PSNR/LPIPS on UVG datasets (even with 10% fewer parameters) and an average of 1.84dB/0.013 improvements in PSNR/LPIPS on MCL-JCV dataset, compared to previous work. By expanding this to compression tasks, we demonstrate comparable performance to video compression standards (H.264, HEVC) and recent INR approaches for video compression. Additionally, we perform extensive experiments demonstrating …
Abstract
This study addresses the challenging problem of active view selection and uncertainty quantification within the domain of Radiance Fields. Neural Radiance Fields (NeRF) have greatly advanced image rendering and reconstruction, but the cost of acquiring images poses the need to select the most informative viewpoints efficiently. Existing approaches depend on modifying the model architecture or hypothetical perturbation field to indirectly approximate the model uncertainty. However, selecting views from indirect approximation does not guarantee optimal information gain for the model. By leveraging Fisher Information, we directly quantify observed information on the parameters of Radiance Fields and select candidate views by maximizing the Expected Information Gain~(EIG). Our method achieves state-of-the-art results on multiple tasks, including view selection, active mapping, and uncertainty quantification, demonstrating its potential to advance the field of Radiance Fields. Our method with the 3D Gaussian Splatting backend could perform view selections at 70~fps.
Abstract
Category-Agnostic Pose Estimation (CAPE) aims to detect keypoints of an arbitrary unseen category in images, based on several provided examples of that category. This is a challenging task, as the limited data of unseen categories makes it difficult for models to generalize effectively. To address this challenge, previous methods typically train models on a set of predefined base categories with extensive annotations. In this work, we propose to harness rich knowledge in the off-the-shelf text-to-image diffusion model to effectively address CAPE, without training on carefully prepared base categories. To this end, we propose a Prompt Pose Matching (PPM) framework, which learns pseudo prompts corresponding to the keypoints in the provided few-shot examples via the text-to-image diffusion model. These learned pseudo prompts capture semantic information of keypoints, which can then be used to locate the same type of keypoints from images. We also design a Category-shared Prompt Training (CPT) scheme, to further boost our PPM's performance. Extensive experiments demonstrate the efficacy of our approach.
Abstract
Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly together with predicting the frames, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. We further observed that, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames (i.e., halfway in-between), due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly sharper outputs and superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in …
Abstract
NeRF (Neural Radiance Fields) has demonstrated tremendous potential in novel view synthesis and 3D reconstruction, but its performance is sensitive to input image quality, which struggles to achieve high-fidelity rendering when provided with low-quality sparse input viewpoints. Previous methods for NeRF restoration are tailored for specific degradation type, ignoring the generality of restoration. To overcome this limitation, we propose a generic radiance fields restoration pipeline, named RaFE, which applies to various types of degradations, such as low resolution, blurriness, noise, JPEG compression artifacts, or their combinations. Our approach leverages the success of off-the-shelf 2D restoration methods to recover the multi-view images individually. Instead of reconstructing a blurred NeRF by averaging inconsistencies, we introduce a novel approach using Adversarial Generative Networks (GANs) for NeRF generation to better accommodate the geometric and appearance inconsistencies present in the multi-view images. Specifically, we adopt a two-level triplane architecture, where the coarse level remains fixed to represent the low-quality NeRF, and a fine-level residual triplane to be added to the coarse level is modeled as a distribution with GAN to capture potential variations in restoration. We validate our proposed method on both synthetic and real cases for various restoration tasks, demonstrating superior performance in both …
Abstract
We introduce Emu Video Edit (EVE), a model that establishes a new state-of-the art in video editing without relying on any supervised video editing data. To develop EVE we separately train an image editing adapter and a video generation adapter, and attach both to the same text-to-image model. Then, to align the adapters towards video editing we introduce a new unsupervised distillation procedure, Factorized Diffusion Distillation. This procedure distills knowledge from one or more teachers simultaneously, without any supervised data. We utilize this procedure to teach EVE to edit videos by jointly distilling knowledge to (i) precisely edit each individual frame from the image editing adapter, and (ii) ensure temporal consistency among the edited frames using the video generation adapter. Finally, to demonstrate the potential of our approach in unlocking other capabilities, we align additional combinations of adapters.
Abstract
Generating natural human grasps necessitates consideration of not just object geometry but also semantic information. Solely depending on object shape for grasp generation confines the applications of prior methods in downstream tasks. This paper presents a novel semantic-based grasp generation method, termed SemGrasp, which generates a static human grasp pose by incorporating semantic information into the grasp representation. We introduce a discrete representation that aligns the grasp space with semantic space, enabling the generation of grasp postures in accordance with language instructions. A Multimodal Large Language Model (MLLM) is subsequently fine-tuned, integrating object, grasp, and language within a unified semantic space. To facilitate the training of SemGrasp, we compile a large-scale, grasp-text-aligned dataset named CapGrasp, featuring over 300k detailed captions and 50k diverse grasps. Experimental findings demonstrate that SemGrasp efficiently generates natural human grasps in alignment with linguistic intentions. Our code, models, and dataset are available publicly at: https://kailinli.github.io/SemGrasp.
Abstract
Lip-syncing videos with given audio is the foundation for various applications including the creation of virtual presenters or performers. While recent studies explore high-fidelity lip-sync with different techniques, their task-orientated models either require long-term videos for clip-specific training or retain visible artifacts. In this paper, we propose a unified and effective framework ReSyncer, that synchronizes generalized audio-visual facial information. The key design is revisiting and rewiring the Style-based generator to efficiently adopt 3D facial dynamics predicted by a principled style-injected Transformer. By simply re-configuring the information insertion mechanisms within the noise and style space, our framework fuses motion and appearance with unified training. Extensive experiments demonstrate that ReSyncer not only produces high-fidelity lip-synced videos according to audio in real-time, but also supports multiple appealing properties that are suitable for creating virtual presenters and performers, including fast personalized fine-tuning, video-driven lip-syncing, the transfer of speaking styles, and even face swapping.
Abstract
The success of denoising diffusion models in generating and editing images has sparked interest in using diffusion models for editing 3D scenes represented via neural radiance fields (NeRFs). However, current 3D editing methods lack a way to both pinpoint the edit location and limit changes to the desired volumetric region. Consequently, these methods often over-edit, altering irrelevant parts of the scene. We introduce a new task, 3D edit localization, to automatically identify the relevant region for an editing task and restrict the edit accordingly. To achieve this goal, we initially tackle 2D edit localization, and then lift it to multiple views to address the 3D localization challenge. For 2D localization, we leverage InstructPix2Pix (IP2P) and identify the discrepancy between IP2P predictions with and without the instruction. We refer to this discrepancy as the relevance map. The relevance map conveys the importance of changing each pixel to achieve an edit, and guides downstream modifications, ensuring that pixels irrelevant to the edit remain unchanged. With the relevance maps of multiview posed images, we can define the \textit{relevance field}, defining the 3D region within which modifications should be made. This enables us to improve the quality of text-guided 3D NeRF scene editing, by …
Abstract
Dexterous grasping aims to produce diverse grasping postures with a high grasping success rate. Regression-based methods that directly predict grasping parameters given the object may achieve a high success rate but often lack diversity. Generation-based methods that generate grasping postures conditioned on the object can often produce diverse grasping, but they are insufficient for high grasping success due to lack of discriminative information. To mitigate, we introduce a unified diffusion-based dexterous grasp generation model, dubbed the name UGG, which operates within the object point cloud and hand parameter spaces. Our all-transformer architecture unifies the information from the object, the hand, and the contacts, introducing a novel representation of contact points for improved contact modeling. The flexibility and quality of our model enable the integration of a lightweight discriminator, benefiting from simulated discriminative data, which pushes for a high success rate while preserving high diversity. Beyond grasp generation, our model can also generate objects based on hand information, offering valuable insights into object design and studying how the generative model perceives objects. Our model achieves state-of-the-art dexterous grasping on the large-scale DexGraspNet dataset while facilitating human-centric object design, marking a significant advancement in dexterous grasping research.
Abstract
Modeling the physical contacts between the hand and object is standard for refining inaccurate hand poses and generating novel human grasp in 3D hand-object reconstruction. However, existing methods rely on geometric constraints that cannot be specified or controlled. This paper introduces a novel task of controllable 3D hand-object contact modeling with natural language descriptions. Challenges include i) the complexity of cross-modal modeling from language to contact, and ii) a lack of descriptive text for contact patterns. To address these issues, we propose NL2Contact, a model that generates controllable contacts by leveraging staged diffusion models. Provided with a language description of the hand and contact, NL2Contact generates realistic and faithful 3D hand-object contacts. To train the model, we build ContactDescribe, the first dataset with hand-centered contact descriptions. It contains multi-level and diverse descriptions generated by large language models, based on carefully designed prompts (e.g. grasp action, grasp type, contact location, free finger status). We show applications of our model to grasp pose optimization and novel human grasp generation, both based on a textual contact description.
Abstract
We propose MVSplat, an efficient feed-forward 3D Gaussian Splatting model learned from sparse multi-view images. To accurately localize the Gaussian centers, we propose to build a cost volume representation via plane sweeping in the 3D space, where the cross-view feature similarities stored in the cost volume can provide valuable geometry cues to the estimation of depth. We learn the Gaussian primitives' opacities, covariances, and spherical harmonics coefficients jointly with the Gaussian centers while only relying on photometric supervision. We demonstrate the importance of the cost volume representation in learning feed-forward Gaussian Splatting models via extensive experimental evaluations. On the large-scale RealEstate10K and ACID benchmarks, our model achieves state-of-the-art performance with the fastest feed-forward inference speed (22~fps). Compared to the latest state-of-the-art method pixelSplat, our model uses 10 times fewer parameters and infers more than 2 times faster while providing higher appearance and geometry quality as well as better cross-dataset generalization.
Abstract
Current visual generation methods can produce high-quality videos guided by texts. However, effectively controlling object dynamics remains a challenge. This work explores audio as a cue to generate temporally-synchronized image animations. We introduce Audio-Synchronized Visual Animation (ASVA), a task animating a static image to demonstrate motion dynamics, temporally guided by audio clips across multiple classes. To this end, we present AVSync15, a dataset curated from VGGSound with videos featuring synchronized audio-visual events across 15 categories. We also present a diffusion model, AVSyncD, capable of generating dynamic animations guided by audios. Extensive evaluations validate AVSync15 as a reliable benchmark for synchronized generation and demonstrate our model's superior performance. We further explore AVSyncD's potential in a variety of audio-synchronized generation tasks, from generating full videos without a base image to controlling object motions with various sounds. We hope our established benchmark can open new avenues for controllable visual generation.
Abstract
Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D target object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct …
Abstract
Point-based representations have recently gained popularity in novel view synthesis, for their unique advantages, e.g., intuitive geometric representation, simple manipulation, and faster convergence. However, based on our observation, these point-based neural re-rendering methods are only expected to perform well under ideal conditions and suffer from noisy, patchy points and unbounded scenes, which are challenging to handle but defacto common in real applications. To this end, we revisit one such influential method, known as Neural Point-based Graphics (NPBG), as our baseline, and propose Robust Point-based Graphics (RPBG). We in-depth analyze the factors that prevent NPBG from achieving satisfactory renderings on generic datasets, and accordingly reform the pipeline to make it more robust to varying datasets in-the-wild. Inspired by the practices in image restoration, we greatly enhance the neural renderer to enable the attention-based correction of point visibility and the inpainting of incomplete rasterization, with only acceptable overheads. We also seek for a simple and lightweight alternative for environment modeling and an iterative method to alleviate the problem of poor geometry. By thorough evaluation on a wide range of datasets with different shooting conditions and camera trajectories, RPBG stably outperforms the baseline by a large margin, and exhibits its great robustness over …
Abstract
Animating a still image offers an engaging visual experience. Traditional image animation techniques mainly focus on animating natural scenes with stochastic dynamics (e.g. clouds and fluid) or domain-specific motions (e.g. human hair or body motions), and thus limits their applicability to more general visual content. To overcome this limitation, we explore the synthesis of dynamic content for open-domain images, converting them into animated videos. The key idea is to utilize the motion prior of text-to-video diffusion models by incorporating the image into the generative process as guidance. Given an image, we first project it into a text-aligned rich context representation space using a query transformer, which facilitates the video model to digest the image content in a compatible fashion. However, some visual details still struggle to be preserved in the resultant videos. To supplement with more precise image information, we further feed the full image to the diffusion model by concatenating it with the initial noises. Experimental results show that our proposed method can produce visually convincing and more logical & natural motions, as well as higher conformity to the input image. Comparative evaluation demonstrates the notable superiority of our approach over existing competitors. The source code will be released …
Abstract
Large-scale pre-trained diffusion models have exhibited remarkable capabilities in diverse video generations. Given a set of video clips of the same motion concept, the task of Motion Customization is to adapt existing text-to-video diffusion models to generate videos with this motion. Adaptation methods have been developed for customizing appearance like subject or style, yet under-explored for motion. It is straightforward to extend mainstream adaption methods for motion customization, including full model tuning and Low-Rank Adaptions (LoRAs). However, the motion concept learned by these methods is often coupled with the limited appearances in the training videos, making it difficult to generalize the customized motion to other appearances. To overcome this challenge, we propose MotionDirector, with a dual-path LoRAs architecture to decouple the learning of appearance and motion. Further, we design a novel appearance-debiased temporal loss to mitigate the influence of appearance on the temporal training objective. Experimental results show the proposed method can generate videos of diverse appearances for the customized motions. Our method also supports various downstream applications, such as the mixing of different videos with their appearance and motion respectively, and animating a single image with customized motions. Our code and model weights will be released.
Abstract
LiDAR-based human motion capture has garnered significant interest in recent years for its practicability in large-scale and unconstrained environments. However, most methods rely on cleanly segmented human point clouds as input, the accuracy and smoothness of their motion results are compromised when faced with noisy data, rendering them unsuitable for practical applications. To address these limitations and enhance the robustness and precision of motion capture with noise interference, we introduce LiveHPS++, an innovative and effective solution based on a single LiDAR system. Benefiting from three meticulously designed modules, our method can learn dynamic and kinematic features from human movements, and further enable the precise capture of coherent human motions in open settings, making it highly applicable to real-world scenarios. Through extensive experiments, LiveHPS++ has proven to significantly surpass existing state-of-the-art methods across various datasets, establishing a new benchmark in the field.
Abstract
Recent breakthroughs in Neural Radiance Fields (NeRFs) have sparked significant demand for their integration into real-world 3D applications. However, the varied functionalities required by different 3D applications often necessitate diverse NeRF models with various pipelines, leading to tedious NeRF training for each target task and cumbersome trial-and-error experiments. Drawing inspiration from the generalization capability and adaptability of emerging foundation models, our work aims to develop one general-purpose NeRF for handling diverse 3D tasks. We achieve this by proposing a framework called Omni-Recon, which is capable of (1) generalizable 3D reconstruction and zero-shot multitask scene understanding, and (2) adaptability to diverse downstream 3D applications such as real-time rendering and scene editing. Our key insight is that an image-based rendering pipeline, with accurate geometry and appearance estimation, can lift 2D image features into their 3D counterparts, thus extending widely explored 2D tasks to the 3D world in a generalizable manner. Specifically, our Omni-Recon features a general-purpose NeRF model using image-based rendering with two decoupled branches: one complex transformer-based branch that progressively fuses geometry and appearance features for accurate geometry estimation, and one lightweight branch for predicting blending weights of source views. This design achieves state-of-the-art (SOTA) generalizable 3D surface reconstruction quality with …
Abstract
Abstract
Collecting accurate camera poses of training images has been shown to well serve the learning of 3D-aware generative adversarial networks (GANs) yet can be quite expensive in practice. This work targets learning 3D-aware GANs from unposed images, for which we propose to perform on-the-fly pose estimation of training images with a learned template feature field (TEFF). Concretely, in addition to a generative radiance field as in previous approaches, we ask the generator to also learn a field from 2D semantic features while sharing the density from the radiance field. Such a framework allows us to acquire a canonical 3D feature template leveraging the dataset mean discovered by the generative model, and further efficiently estimate the pose parameters on real data. Experimental results on various challenging datasets demonstrate the superiority of our approach over state-of-the-art alternatives from both the qualitative and the quantitative perspectives. Code and models will be made public.
Abstract
Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generating synchronized object motion and human motion guided by language descriptions in 3D scenes. We propose Controllable Human-Object Interaction Synthesis (CHOIS), an approach that generates object motion and human motion simultaneously using a conditional diffusion model given a language description, initial object and human states, and sparse object waypoints. Here, language descriptions inform style and intent, and waypoints, which can be effectively extracted from high-level planning, ground the motion in the scene. Naively applying a diffusion model fails to predict object motion aligned with the input waypoints; it also cannot ensure the realism of interactions that require precise hand-object and human-floor contact. To overcome these problems, we introduce an object geometry loss as additional supervision to improve the matching between generated object motion and input object waypoints; we also design guidance terms to enforce contact constraints during the sampling process of the trained diffusion model. We demonstrate that our learned interaction module can synthesize realistic human-object interactions, adhering to provided textual descriptions and sparse waypoint conditions. Additionally, our module seamlessly integrates with a path planning module, enabling the generation …
Abstract
Event-based video reconstruction has garnered increasing attention due to its advantages, such as high dynamic range and rapid motion capture capabilities. However, current methods often prioritize the extraction of temporal information from continuous event flow, leading to an overemphasis on low-frequency texture features in the scene, resulting in over-smoothing and blurry artifacts. Addressing this challenge necessitates the integration of conditional information, encompassing temporal features, low-frequency texture, and high-frequency events, to guide the Denoising Diffusion Probabilistic Model (DDPM) in producing accurate and natural outputs. To tackle this issue, we introduce a novel approach, the Temporal Residual Guided Diffusion Framework, which effectively leverages both temporal and frequency-based event priors. Our framework incorporates three key conditioning modules: a pre-trained low-frequency intensity estimation module, a temporal recurrent encoder module, and an attention-based high-frequency prior enhancement module. In order to capture temporal scene variations from the events at the current moment, we employ a temporal-domain residual image as the target for the diffusion model. Through the combination of these three conditioning paths and the temporal residual framework, our framework excels in reconstructing high-quality videos from event flow, mitigating issues such as artifacts and over-smoothing commonly observed in previous approaches. Extensive experiments conducted on multiple benchmark …
Abstract
Predicting accurate future human poses from historically observed motions remains a challenging task due to the spatial-temporal complexity and continuity of motions. Previous historical-value methods typically interpret motion as discrete consecutive frames, which neglects the continuous temporal dynamics and impedes the capability of handling incomplete observations (with missing values). In this paper, we propose an implicit Neural Representation method for human Motion prediction, dubbed NeRMo, which represents the motion as a continuous function parameterized by a neural network. The core idea is to design a new coordinate system where NeRMo takes joint-time index as input and outputs the corresponding 3D skeleton position. This separate and flexible treatment of space and time allows NeRMo to combine the following advantages. It extrapolates at arbitrary body joints and temporal locations; it can learn from both complete and incomplete observed past motions; it provides a unified framework for repairing missing values and forecasting future poses using a single trained model. In addition, we show that NeRMo exhibits compatibility with meta-learning methods, enabling it to effectively generalize to unseen time steps. Extensive experiments conducted on classical benchmarks have confirmed the superior prediction performance of our joint-time index method compared to existing historical-value baselines.
Abstract
We introduce MIGS (multi-identity Gaussian splatting), a novel method that learns a single neural representation for multiple identities, using only monocular videos. Recent 3D Gaussian Splatting (3DGS) approaches for human avatars require per-identity optimization. However, learning a multi-identity representation presents advantages in robustly animating humans under arbitrary poses. We propose to construct a high-order tensor that combines all the learnable parameters of our 3DGS representation for all the training identities. By factorizing the tensor, we model the complex rigid and non-rigid deformations of multiple human subjects in a unified network using a reduced number of parameters. Our proposed approach leverages information from all the training identities, enabling robust animation under challenging unseen poses, outperforming existing approaches. We also demonstrate how it can be extended to learn unseen identities.
Abstract
Segmenting and recognizing a diverse range of object parts is crucial in various computer vision and robotic applications. While object segmentation has made significant progress, part-level segmentation remains an under-explored issue. Part segmentation entails discerning complex boundaries between parts, and the scarcity of annotated data further complicates the task. To tackle this problem, in this paper, we propose a novel Weakly-supervised Part Segmentation (WPS) setting and an approach called WPS-SAM, built on the large-scale pre-trained vision foundation model, Segment Anything Model (SAM). WPS-SAM is an end-to-end framework designed to extract prompt tokens directly from images and perform pixel-level segmentation of part regions. During its training phase, it only utilizes weakly supervised labels in the form of bounding boxes or points. Extensive experiments demonstrate that, through exploiting the rich knowledge embedded in pre-trained foundation models, WPS-SAM outperforms other segmentation models trained with pixel-level strong annotations. Specifically, WPS-SAM achieves 68.93% mIOU and 79.53% mACC on the PartImageNet dataset, surpassing state-of-the-art fully supervised methods by approximately 4% in terms of mIOU.
Abstract
Fueled by the Large Language Models (LLMs) wave, Large Visual-Language Models (LVLMs) have emerged as a pivotal advancement, bridging the gap between image and text. However, video making it challenging for LVLMs to perform adequately due to the complexity of the relationship between language and spatial-temporal data structure. Recent Large Video-Language Models (LVidLMs) align feature of static visual data like image into latent space of language feature, by general multi-modal tasks to leverage abilities of LLMs sufficiently. In this paper, we explore fine-grained alignment approach via object trajectory for different modalities across both spatial and temporal dimensions simultaneously. Thus, we propose a novel LVidLM by trajectory-guided Pixel-Temporal Alignment, dubbed PiTe, that exhibits promising applicable model property. To achieve fine-grained video-language alignment, we curate a multi-modal pre-training dataset PiTe-143k, the dataset provision of moving trajectories in pixel level for all individual objects, that appear and mention in the video and caption both, by our automatic annotation pipeline. Meanwhile, PiTe demonstrates astounding capabilities on myriad video-related multi-modal tasks through beat the state-of-the-art methods by a large margin.
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Abstract
Self-supervised learning (SSL) has proven effective in learning high-quality representations for various downstream tasks, with a primary focus on semantic tasks. However, its application in geometric tasks remains underexplored, partially due to the absence of a standardized evaluation method for geometric representations. To address this gap, we introduce a novel pose-estimation benchmark for assessing SSL geometric representations, which demands training without semantic or pose labels and achieving proficiency in both semantic and geometric downstream tasks. On this benchmark, we study enhancing SSL geometric representations without sacrificing semantic classification accuracy. We find that leveraging mid-layer representations improves pose-estimation performance by 10-20%. Further, we introduce an unsupervised trajectory-regularization loss, which improves performance by an additional 4% and improves generalization ability on out-of-distribution data. We hope the proposed benchmark and methods offer new insights and improvements in self-supervised geometric representation learning.
Abstract
Predicting realistic ground views from satellite imagery in urban scenes is a challenging task due to the significant view gaps between satellite and ground-view images. We propose a novel pipeline to tackle this challenge, by generating geospecifc views that maximally respect the weak geometry and texture from multi-view satellite images. Different from existing approaches that hallucinate images from cues such as partial semantics or geometry from overhead satellite images, our method directly predicts ground-view images at geolocation by using a comprehensive set of information from the satellite image, resulting in ground-level images with a resolution boost at a factor of ten or more. We leverage a novel building refinement method to reduce geometric distortions in satellite data at ground level, which ensures the creation of accurate conditions for view synthesis using diffusion networks. Moreover, we proposed a novel geospecific prior, which prompts distribution learning of diffusion models to respect image samples that are closer to the geolocation of the predicted images. We demonstrate our pipeline is the first to generate close-to-real and geospecific ground views merely based on satellite images. Codes and data will be shared.
Abstract
Text-to-image diffusion models have shown remarkable success in synthesizing photo-realistic images. Apart from creative applications, can we use such models to synthesize samples that aid the few-shot training of discriminative models? In this work, we propose AlignDiff, a general framework for synthesizing training images and masks for few-shot segmentation. We identify two crucial misalignments that arise when utilizing pre-trained diffusion models in segmentation tasks, which need to be addressed to create realistic training samples and align the synthetic data distribution with the real training distribution: 1) instance-level misalignment, where generated samples of rare categories are often misaligned with target tasks) and 2) annotation-level misalignment, where diffusion models are limited to generating images without pixel-level annotations. AlignDiff overcomes both challenges by leveraging a few real samples to guide the generation, thus improving novel IoU over baseline methods in few-shot segmentation and generalized few-shot segmentation on Pascal-5i and COCO-20i by up to 80%. Notably, AlignDiff is capable of augmenting the learning of out-of-distribution uncommon categories on FSS-1000, while naive diffusion model generates samples that diminish segmentation performance.
Abstract
The Segment Anything Model (SAM) has demonstrated remarkable zero-shot capability and flexible geometric prompting in general image segmentation. However, it often struggles in domains that are either sparsely represented or lie outside its training distribution, such as aerial, medical, and non-RGB images. Recent efforts have predominantly focused on adapting SAM to these domains using fully supervised methods, which necessitate large amounts of annotated training data and pose practical challenges in data collection. This paper presents CAT-SAM, a ConditionAl Tuning network that explores few-shot adaptation of SAM toward various challenging downstream domains in a data-efficient manner. The core design is a prompt bridge structure that enables decoder-conditioned joint tuning of the heavyweight image encoder and the lightweight mask decoder. The bridging maps the domain-specific features of the mask decoder to the image encoder, fostering synergic adaptation of both components with mutual benefits with few-shot target samples only, ultimately leading to superior segmentation in various downstream tasks. We develop two CAT-SAM variants that adopt two tuning strategies for the image encoder: one injecting learnable prompt tokens in the input space and the other inserting lightweight adapter networks. Extensive experiments over 11 downstream tasks show that CAT-SAM achieves superior segmentation consistently even under …
Abstract
While recent vision-and-language models (VLMs) like CLIP are a powerful tool for analyzing text and images in a shared semantic space, they do not explicitly model the hierarchical nature of the set of texts which may describe an image. Conversely, existing multimodal hierarchical representation learning methods require costly training from scratch, failing to leverage the knowledge encoded by state-of-the-art multimodal foundation models. In this work, we study the knowledge of existing foundation models, finding that they exhibit emergent understanding of visual-semantic hierarchies despite not being directly trained for this purpose. We propose the Radial Embedding (RE) framework for probing and optimizing hierarchical understanding, and contribute the HierarCaps dataset, a benchmark facilitating the study of hierarchical knowledge in image--text representations, constructed automatically via large language models. Our results show that foundation VLMs exhibit zero-shot hierarchical understanding, surpassing the performance of prior models explicitly designed for this purpose. Furthermore, we show that foundation models may be better aligned to hierarchical reasoning via a text-only fine-tuning phase, while retaining pretraining knowledge. We will release our data, code, and trained models.
Abstract
6-DoF grasp detection has been a fundamental and challenging problem in robotic vision. While previous works have focused on ensuring grasp stability, they often do not consider human intention conveyed through natural language, hindering effective collaboration between robots and users in complex 3D environments. In this paper, we present a new approach for language-driven 6-DoF grasp detection in cluttered point clouds. We first introduce Grasp-Anything-6D, a large-scale dataset for the language-driven 6-DoF grasp detection task with 1M point cloud scenes and more than 200M language-associated 3D grasp poses. We further introduce a novel diffusion model that incorporates a new negative prompt guidance learning strategy. The proposed negative prompt strategy directs the detection process toward the desired object while steering away from unwanted ones given the language input. Our method enables an end-to-end framework where humans can command the robot to grasp desired objects in a cluttered scene using natural language. Intensive experimental results show the effectiveness of our method in both benchmarking experiments and real-world scenarios, surpassing other baselines. In addition, we demonstrate the practicality of our approach in real-world robotic applications.
Abstract
We aim to discover manipulation concepts embedded in the unannotated demonstrations, which are recognized as key physical states. The discovered concepts can facilitate training manipulation policies and promote generalization. Current methods relying on multimodal foundation models for deriving key states usually lack accuracy and semantic consistency due to limited multimodal robot data. In contrast, we introduce an information-theoretic criterion to characterize the regularities that signify a set of physical states. We also develop a framework that trains a concept discovery network using this criterion, thus bypassing the dependence on human semantics and alleviating costly human labeling. The proposed criterion is based on the observation that key states, which deserve to be conceptualized, often admit more physical constraints than non-key states. This phenomenon can be formalized as maximizing the mutual information between the putative key state and its preceding state, i.e., Maximal Mutual Information (MaxMI). By employing MaxMI, the trained key state localization network can accurately identify states of sufficient physical significance, exhibiting reasonable semantic compatibility with human perception. Furthermore, the proposed framework produces key states that lead to concept-guided manipulation policies with higher success rates and better generalization in various robotic tasks compared to the baselines, verifying the effectiveness of …
Abstract
Pre-trained vision-language models, e.g., CLIP, have been increasingly used to address the challenging Open-Vocabulary Segmentation (OVS) task, benefiting from their well-aligned vision-text embedding space. Typical solutions involve either freezing CLIP during training to unilaterally maintain its zero-shot capability, or fine-tuning CLIP vision encoder to achieve perceptual sensitivity to local regions. However, few of them incorporate vision-text collaborative optimization. Based on this, we propose the Content-Dependent Transfer to adaptively enhance each text embedding by interacting with the input image, which presents a parameter-efficient way to optimize the text representation. Besides, we additionally introduce a Representation Compensation strategy, reviewing the original CLIP-V representation as compensation to maintain the zero-shot capability of CLIP. In this way, the vision and text representation of CLIP are optimized collaboratively, enhancing the alignment of the vision-text feature space. To the best of our knowledge, we are the first to establish the collaborative vision-text optimizing mechanism within the OVS field. Extensive experiments demonstrate our method achieves superior performance on popular OVS benchmarks. In open-vocabulary semantic segmentation, our method outperforms the previous state-of-the-art approaches by +0.5, +2.3, +3.4, +0.4 and +1.1 mIoU, respectively on A-847, A-150, PC-459, PC-59 and PAS-20. Furthermore, in a panoptic setting on the ADE20K dataset, …
Abstract
Multimodal models have gained increasing popularity recently. Many works have been proposed to learn the representations for different modalities. The representation can learn shared information from these domains, leading to increased and coherent joint and cross-generation. However, these works mainly considered standard Gaussian or Laplacian as their prior distribution. It can be challenging for the uni-modal and non-informative distribution to capture all the information from multiple data types. Meanwhile, energy-based models (EBM) have shown their effectiveness in multiple tasks due to their expressiveness and flexibility. But its capacity has yet to be discovered for the multimodal generative models. In this paper, we propose a novel framework to train multimodal latent generative models together with the energy-based models. The proposed method can lead to more expressive and informative prior which can better capture the information within multiple modalities. Our experiments showed that our model is effective and can increase generation coherence and latent classification for different multimodal datasets.
Abstract
The increasing availability of multi-sensor data sparks interest in multimodal self-supervised learning. However, most existing approaches learn only common representations across modalities while ignoring intra-modal training and modality-unique representations. We propose Decoupling Common and Unique Representations (DeCUR), a simple yet effective method for multimodal self-supervised learning. By distinguishing inter- and intra-modal embeddings through multimodal redundancy reduction, DeCUR can integrate complementary information across different modalities. Meanwhile, a simple residual deformable attention is introduced to help the model focus on modality-informative features. We evaluate DeCUR in three common multimodal scenarios ( radar-optical, RGB-elevation, and RGB-depth), and demonstrate its consistent and significant improvement for both multimodal and modality-missing settings. With thorough experiments and comprehensive analysis, we hope this work can provide insights and raise more interest in researching the hidden relationships of multimodal representations.
Abstract
Collaborative perception has received widespread attention recently since it enhances the perception ability of autonomous vehicles via inter-agent information sharing. However, the performance of existing systems is hindered by the unavoidable collaboration noises, which induce feature-level spatial misalignment over the collaborator-shared information. In this paper, we propose a model-agnostic and lightweight plugin to mitigate the feature-level misalignment issue, called dynamic feature alignment (NEAT). The merits of the NEAT plugin are threefold. First, we introduce an importance-guided query proposal to predict potential foreground regions with space-channel semantics and exclude environmental redundancies. On this basis, a deformable feature alignment is presented to explicitly align the collaborator-shared features through query-aware spatial associations, aggregating multi-grained visual clues with corrective mismatch properties. Ultimately, we perform a region cross-attention reinforcement to facilitate aligned representation diffusion and achieve global feature semantic enhancement. NEAT can be readily inserted into existing collaborative perception procedures and significantly improves the robustness of vanilla baselines against pose errors and transmission delay. Extensive experiments on four collaborative 3D object detection datasets under noisy settings confirm that NEAT provides consistent gains for most methods with distinct structures.
Abstract
Unsupervised Domain Adaptation (UDA) for semantic segmentation has been widely studied to exploit the label-rich source data to assist the segmentation of unlabeled samples on target domain. Despite these efforts, UDA performance remains far below that of fully-supervised model owing to the lack of target annotations. To this end, we propose an efficient superpixel-level active learning method for domain adaptive semantic segmentation to maximize segmentation performance by automatically querying a small number of superpixels for labeling. To conserve annotation resources, we propose a novel low-uncertainty superpixel fusion module which amalgamates superpixels possessing low-uncertainty features based on feature affinity and thereby ensuring high-quality fusion of superpixels. As for the acquisition strategy, our method takes into account two types of information-rich superpixels: large-size superpixels with substantial information content, and superpixels with the greatest value for domain adaptation learning. Further, we employ the cross-domain mixing and pseudo label with consistency regularization techniques respectively to address the domain shift and label noise problems. Extensive experimentation demonstrates that our proposed superpixel-level method utilizes a limited budget more efficiently than previous pixel-level techniques and surpasses state-of-the-art methods at 40x lower cost.
Abstract
Delving into the realm of egocentric vision, the advancement of referring video object segmentation (RVOS) stands as pivotal in understanding human activities. However, existing RVOS task primarily relies on static attributes such as object names to segment target objects, posing challenges in distinguishing target objects from background objects and in identifying objects undergoing state changes. To address these problems, this work proposes a novel action-aware RVOS setting called ActionVOS, aiming at segmenting only active objects in egocentric videos using human actions as a key language prompt. This is because human actions precisely describe the behavior of humans, thereby helping to identify the objects truly involved in the interaction and to understand possible state changes. We also build a method tailored to work under this specific setting. Specifically, we develop an action-aware labeling module with an efficient action-guided focal loss. Such designs enable ActionVOS model to prioritize active objects with existing readily-available annotations. Experimental results on VISOR dataset reveal that ActionVOS significantly reduces the mis-segmentation of inactive objects, confirming that actions help the ActionVOS model understand objects' involvement. Further evaluations on VOST and VSCOS datasets show that the novel ActionVOS setting enhances segmentation performance when encountering challenging circumstances involving object state …
Abstract
Vision Transformer models trained on large-scale datasets, although effective, often exhibit artifacts in the patch token they extract. While such defects can be alleviated by re-training the entire model with additional classification tokens, the underlying reasons for the presence of these tokens remain unclear. In this paper, we conduct a thorough investigation of this phenomenon, combining theoretical analysis with empirical observations. Our findings reveal that these artifacts originate from the pre-trained network itself, specifically stemming from the leading left singular vector of the network's weights. Furthermore, to mitigate these defects, we propose a novel fine-tuning smooth regularization that rectifies structural deficiencies using only a small dataset, thereby avoiding the need for complete re-training. We validate our method on various downstream tasks, including unsupervised segmentation, classification, and supervised segmentation, demonstrating its effectiveness in improving model performance. Our code and checkpoints will be released.
Abstract
With the comprehensive research conducted on various face analysis tasks, there is a growing interest among researchers to develop a unified approach to face perception. Existing methods mainly discuss unified representation and training, which lack task extensibility and application efficiency. To tackle this issue, we focus on the unified model structure, exploring a face generalist model. As an intuitive design, Naive Faceptor enables tasks with the same output shape and granularity to share the structural design of the standardized output head, achieving improved task extensibility. Furthermore, Faceptor is proposed to adopt a well-designed single-encoder dual-decoder architecture, allowing task-specific queries to represent new-coming semantics. This design enhances the unification of model structure while improving application efficiency in terms of storage overhead. Additionally, we introduce Layer-Attention into Faceptor, enabling the model to adaptively select features from optimal layers to perform the desired tasks. Through joint training on 13 face perception datasets, Faceptor achieves exceptional performance in facial landmark localization, face parsing, age estimation, expression recognition, binary attribute classification, and face recognition, achieving or surpassing specialized methods in most tasks. Our training framework can also be applied to auxiliary supervised learning, significantly improving performance in data-sparse tasks such as age estimation and expression …
Abstract
Robustness is the most important property of watermarking schemes. In practice, the watermarking mechanism shall be robust to both geometric and non-geometric distortions. In deep learning-based watermarking frameworks, robustness can be ensured by end-to-end training with different noise layers. However, most of the current CNN-based watermarking frameworks, even trained with targeted distortions, cannot well adapt to geometric distortions due to the architectural design. Since the traditional convolutional layer's position structure is relatively fixed, it lacks the flexibility to capture the influence of geometric distortion, making it difficult to train for corresponding robustness. To address such limitations, we propose a Swin Transformer and Deformable Convolutional Network (DCN)-based watermark model backbone. The attention mechanism and the deformable convolutional window effectively improve the feature processing flexibility, greatly enhancing the robustness, especially for geometric distortions. Besides, for non-geometric distortions, aiming at improving the generalizability for more distortions, we also provide a distortion-style-ensembled noise layer, including an image encoder, an image decoder, and distortion-style layers that can effectively simulate styles of different kinds of distortions. In the final watermark model training stage, we can simply train with our proposed noise layer for overall robustness. Extensive experiments illustrate that compared to existing state-of-the-art (SOTA) works, with …
Abstract
Image modality is not perfect as it often fails in certain conditions, e.g., night and fast motion. This significantly limits the robustness and versatility of existing multi-modal (i.e., Image+X) semantic segmentation methods when confronting modality absence or failure, as often occurred in real-world applications. Inspired by the open-world learning capability of multi-modal vision-language models (MVLMs), we explore a new direction in learning the modality-agnostic representation via knowledge distillation (KD) from MVLMs. Intuitively, we propose Any2Seg, a novel framework that can achieve robust segmentation from any combination of modalities in any visual conditions. Specifically, we first introduce a novel language-guided semantic correlation distillation (LSCD) module to transfer both inter-modal and intra-modal semantic knowledge in the embedding space from MVLMs, e.g., LanguageBind. This enables us to minimize the modality gap and alleviate semantic ambiguity to combine any modalities in any visual conditions. Then, we introduce a modality-agnostic feature fusion (MFF) module that reweights the multi-modal features based on the inter-modal correlation and selects the fine-grained feature. This way, our Any2Seg finally yields an optimal modality-agnostic representation. Extensive experiments on two benchmarks with four modalities demonstrate that Any2Seg achieves the state-of-the-art under the multi-modal setting (+3.54 mIoU) and excels in the challenging modality-incomplete …
Abstract
We delve into a crucial yet often overlooked challenge inherent to Vision Transformers (ViTs): feature maps of these models exhibit grid-like artifacts, which hurt the performance of ViTs in downstream dense prediction tasks such as segmentation, depth prediction, and object discovery. We trace this fundamental issue down to the positional embeddings at the input stage. we propose a two-stage denoising approach, termed Denoising Vision Transformers (DVT). In the first stage, we separate the clean features from those contaminated by positional artifacts by enforcing cross-view feature consistency with neural fields on a per-image basis. This per-image optimization process extracts artifact-free features from raw ViT outputs, providing clean feature estimates for offline applications. In the second stage, we train a lightweight Transformer block to predict clean features from raw ViT outputs, leveraging the derived estimates of the clean features as supervision. Our DVT does not require re-training the existing pre-trained ViTs, and is immediately applicable to any Vision Transformer architecture. We evaluate our method on a variety of representative ViTs (DINO, DeiT-III, EVA02, CLIP, DINOv2, DINOv2-reg) and demonstrate that our DVT consistently and significantly improves existing state-of-the-art general-purpose models in semantic and geometric tasks across multiple datasets. We hope our study will …
Abstract
Open-vocabulary segmentation is the task of segmenting anything that can be named in an image. Recently, large-scale vision-language modelling has led to significant advances in open-vocabulary segmentation, but at the cost of gargantuan and increasing training and annotation efforts. Hence, we ask if it is possible to use existing foundation models to synthesise on-demand efficient segmentation algorithms for specific class sets, making them applicable in an open-vocabulary setting without the need to collect further data, annotations or perform training. To that end, we present OVDiff, a novel method that leverages generative text-to-image diffusion models for unsupervised open-vocabulary segmentation. OVDiff synthesises support image sets for arbitrary textual categories, creating for each a set of prototypes representative of both the category and its surrounding context (background). It relies solely on pre-trained components and outputs the synthesised segmenter directly, without training. Our approach shows strong performance on a range of benchmarks, obtaining a lead of more than 5% over prior work on PASCAL VOC.
Abstract
The generation of large-scale urban layouts has garnered substantial interest across various disciplines. Prior methods have utilized procedural generation requiring manual rule coding or deep learning needing abundant data. However, prior approaches have not considered the context-sensitive nature of urban layout generation. Our approach addresses this gap by leveraging a canonical graph representation for the entire city, which facilitates scalability and captures the multi-layer semantics inherent in urban layouts. We introduce a novel graph-based masked autoencoder (GMAE) for city-scale urban layout generation. The method encodes attributed buildings, city blocks, communities and cities into a unified graph structure, enabling self-supervised masked training for graph autoencoder. Additionally, we employ scheduled iterative sampling for 2.5D layout generation, prioritizing the generation of important city blocks and buildings. Our approach achieves good realism, semantic consistency, and correctness across the heterogeneous urban styles in 330 US cities. Codes and datasets are released at: https://github.com/Arking1995/COHO.
Abstract
Recent advancements in transformer-based light-weight object tracking have set new standards across various benchmarks due to their efficiency and effectiveness. Despite these achievements, most current trackers rely heavily on pre-existing object detection architectures without optimizing the backbone network to leverage the unique demands of object tracking. Addressing this gap, we introduce the Feature Extraction and Relation Modeling Tracker (FERMT) - a novel approach that significantly enhances tracking speed and accuracy. At the heart of FERMT is a strategic decomposition of the conventional attention mechanism into four distinct sub-modules within a one-stream tracker. This design stems from our insight that the initial layers of a tracking network should prioritize feature extraction, whereas the deeper layers should focus on relation modeling between objects. Consequently, we propose an innovative, light-weight backbone specifically tailored for object tracking. Our approach is validated through meticulous ablation studies, confirming the effectiveness of our architectural decisions. Furthermore, FERMT incorporates a Dual Attention Unit for feature pre-processing, which facilitates global feature interaction across channels and enriches feature representation with attention cues. Benchmarking on GOT-10k, FERMT achieves a groundbreaking Average Overlap (AO) score of 69.6%, outperforming the leading real-time trackers by 5.6% in accuracy while boasting a 54% improvement in …
Abstract
This paper proposes a simple, yet effective framework, called GiT, simultaneously applicable for various vision tasks only with a vanilla ViT. Motivated by the universality of the Multi-layer Transformer architecture (e.g., GPT) widely used in large language models (LLMs), we seek to broaden its scope to serve as a powerful vision foundation model (VFM). However, unlike language modeling, visual tasks typically require specific modules, such as bounding box heads for detection and pixel decoders for segmentation, greatly hindering the application of powerful multi-layer transformers in the vision domain. To solve this, we design a universal language interface that empowers the successful auto-regressive decoding to adeptly unify various visual tasks, from image-level understanding (e.g., captioning), over sparse perception (e.g., detection), to dense prediction (e.g., segmentation). Based on the above designs, the entire model is composed solely of a ViT, without any specific additions, offering a remarkable architectural simplification. GiT is a multi-task visual model, jointly trained across five representative benchmarks without task-specific fine-tuning. Interestingly, our GiT builds a new benchmark in generalist performance, and fosters mutual enhancement across tasks, leading to significant improvements compared to isolated training. This reflects a similar impact observed in LLMs. Further enriching training with 27 datasets, …
Abstract
Spatio-temporal video grounding aims to localize the spatio-temporal tube in a video according to the given language query. To eliminate the annotation costs, we make a first exploration to tackle spatio-temporal video grounding in a zero-shot manner. Our method dispenses with the need for any training videos or annotations; instead, it localizes the target object by leveraging large visual-language models and optimizing within the video and text query during the test time. To enable spatio-temporal comprehension, we introduce a multimodal modulation that integrates the spatio-temporal context into both visual and textual representation. On the visual side, we devise a context-based visual modulation that amplifies the visual representation by propagation and aggregation of the contextual semantics. Concurrently, on the textual front, we propose a prototype-based textual modulation to refine the textual representations using visual prototypes, effectively mitigating the cross-modal discrepancy. In addition, to overcome the interleaved spatio-temporal dilemma, we propose an expectation maximization (EM) framework to optimize the process of temporal relevance estimation and spatial region identification in an alternating way. Comprehensive experiments validate that our zero-shot approach achieves superior performance in comparison to several state-of-the-art methods with stronger supervision. We will make our code publicly accessible online.
Abstract
Humans naturally build mental models of object interactions and dynamics, allowing them to imagine how their surroundings will change if they take a certain action. While generative models today have shown impressive results on generating/editing images unconditionally or conditioned on text, current methods do not provide the ability to perform fine-grained object manipulation conditioned on actions, an important tool for world modeling and action planning. Therefore, we propose learning to model interactions through a novel form of visual conditioning: hands. Hands are a natural way to specify control through actions such as grasping, pulling, pushing, etc. Given an input image and a representation of a hand interacting with the scene, our approach, CoSHAND, synthesizes a depiction of what the scene would look like after the interaction has occurred. We show that CoSHAND is able to recover the dynamics of manipulation by learning from large amounts of unlabeled videos of human hands interacting with objects, and leveraging internet-scale latent diffusion model priors. The model demonstrates strong capabilities on a variety of actions and object types beyond the dataset, and the ability to generate multiple possible futures depending on the actions performed. CoSHAND is also able to generalize zero-shot to tasks where …
Abstract
Vision-Language Pre-training (VLP) models like CLIP have achieved remarkable success in computer vision and particularly demonstrated superior robustness to distribution shifts of 2D images. However, their robustness under 3D viewpoint variations is still limited, which can hinder the development for real-world applications. This paper successfully addresses this concern while keeping VLPs' original performance by breaking through two primary obstacles: 1) the scarcity of training data and 2) the suboptimal fine-tuning paradigms. To combat data scarcity, we build the Multi-View Caption (MVCap) dataset --- a comprehensive collection of over four million multi-view image-text pairs across more than 100K objects, providing more potential for VLP models to develop generalizable viewpoint-invariant representations. To address the limitations of existing paradigms in performance trade-offs and training efficiency, we design a novel fine-tuning framework named Omniview-Tuning (OVT). Specifically, OVT introduces a Cross-Viewpoint Alignment objective through a minimax-like optimization strategy, which effectively aligns representations of identical objects from diverse viewpoints without causing overfitting. Additionally, OVT fine-tunes VLP models in a parameter-efficient manner, leading to minimal computational cost. Extensive experiments on various VLP models with different architectures validate that OVT significantly improves the models' resilience to viewpoint shifts and keeps the original performance, establishing a pioneering standard for …
Abstract
Diffusion models have shown remarkable results in generating 2D images and small-scale 3D objects. However, their application to the synthesis of large-scale 3D scenes has been rarely explored. This is mainly due to the inherent complexity and bulky size of 3D scenery data, particularly outdoor scenes, and the limited availability of comprehensive real-world datasets, which makes training a stable scene diffusion model challenging. In this work, we explore how to effectively generate large-scale 3D scenes using the coarse-to-fine paradigm. We introduce a framework, the Pyramid Discrete Diffusion model (PDD), which employs scale-varied diffusion models to progressively generate high-quality outdoor scenes. Experimental results of PDD demonstrate our successful exploration in generating 3D scenes both unconditionally and conditionally. We further showcase the data compatibility of the PDD model, due to its multi-scale architecture: a PDD model trained on one dataset can be easily fine-tuned with another dataset. The source codes and trained models will be made available to the public.
Abstract
We present a method to build animatable dog avatars from monocular videos. This is challenging as animals display a range of (unpredictable) non-rigid movements and have a variety of appearance details (e.g., fur, spots, tails). We develop an approach that links the video frames via a 4D solution that jointly solves for animal's pose variation, and its appearance (in a canonical pose). To this end, we significantly improve the quality of template-based shape fitting by endowing the SMAL parametric model with Continuous Surface Embeddings (CSE), which brings image-to-mesh reprojection constaints that are denser, and thus stronger, than the previously used sparse semantic keypoint correspondences. To model appearance, we propose an implicit duplex-mesh texture that is defined in the canonical pose, but can be deformed using SMAL pose coefficients and later rendered to enforce a photometric compatibility with the input video frames. On the challenging CoP3D and APTv2 datasets, we demonstrate superior results (both in terms of pose estimates and predicted appearance) to existing template-free (RAC) and template-based approaches (BARC, BITE)
Abstract
Abstract
Vision-Language Large Models (VLMs) recently become primary backbone of AI, due to the impressive performance. However, their expensive computation costs, i.e., throughput and delay, impede potentials in the real-world scenarios. To achieve acceleration for VLMs, most existing methods focus on the model perspective: pruning, distillation, quantization, but completely overlook the data-perspective redundancy. To fill the overlook, this paper pioneers the severity of data redundancy, and designs one plug-and-play Turbo module guided by information degree to prune inefficient tokens from visual or textual data. In pursuit of efficiency-performance trade-offs, information degree takes two crucial factors into consideration: mutual redundancy and semantic value. Concretely, the former evaluates data duplication between sequential tokens; while the latter evaluates each token by its contribution to the overall semantics. As a result, tokens with high information degree carry less redundancy and stronger semantics. For VLMs' calculation, Turbo works as a user-friendly plug-in that sorts data referring to information degree, utilizing only top-level ones to save costs. Its advantages are multifaceted, e.g., being generally compatible to various VLMs across understanding and generation, simple use without retraining and trivial engineering efforts. On multiple VLMs benchmarks, we fully experiment to reveal good acceleration of Turbo, under negligible performance drop.
Abstract
Our objective is to discover and localize monotonic temporal changes in a sequence of images. To achieve this, we exploit a simple proxy task of ordering a shuffled image sequence, with `time' serving as a supervisory signal since only changes that are monotonic with time can give rise to the correct ordering. We also introduce a flexible transformer-based model for general-purpose ordering of image sequences of arbitrary length with built-in attribution maps. After training, the model successfully discovers and localizes monotonic changes while ignoring cyclic and stochastic ones. We demonstrate applications of the model in multiple video settings covering different scene and object types, discovering both object-level and environmental changes in unseen sequences. We also demonstrate that the attention-based attribution maps function as effective prompts for segmenting the changing regions, and that the learned representations can be used for downstream applications. Finally, we show that the model achieves the state of the art on standard benchmarks for ordering a set of images.
Abstract
Large vision-language models (VLMs) have recently achieved remarkable progress, exhibiting impressive multimodal perception and reasoning abilities. However, effectively evaluating these large VLMs remains a major challenge, hindering future development in this domain. Traditional benchmarks like VQAv2 or COCO Caption provide quantitative performance measurements but lack fine-grained ability assessment and robust evaluation metrics. Meanwhile, subjective benchmarks, such as OwlEval, offer comprehensive evaluations of a model's abilities by incorporating human labor, which is not scalable and may display significant bias. In response to these challenges, we propose MMBench, a bilingual benchmark for assessing the multi-modal capabilities of VLMs. MMBench methodically develops a comprehensive evaluation pipeline, primarily comprised of the following key features: 1. MMBench is meticulously curated with well-designed quality control schemes, surpassing existing similar benchmarks in terms of the number and variety of evaluation questions and abilities; 2. MMBench introduces a rigorous CircularEval strategy and incorporates large language models to convert free-form predictions into pre-defined choices, which helps to yield accurate evaluation results for models with limited instruction-following capabilities. 3. MMBench incorporates multiple-choice questions in both English and Chinese versions, enabling an apples-to-apples comparison of VLMs' performance under a bilingual context. To summarize, MMBench is a systematically designed objective benchmark for …
Abstract
While personalized text-to-image generation has enabled the learning of a single concept from multiple images, a more practical yet challenging scenario involves learning multiple concepts within a single image. However, existing works tackling this scenario heavily rely on extensive human annotations. In this paper, we introduce a novel task named Unsupervised Concept Extraction (UCE) that considers an unsupervised setting without any human knowledge of the concepts. Given an image that contains multiple concepts, the task aims to extract and recreate individual concepts solely relying on the existing knowledge from pretrained diffusion models. To achieve this, we present ConceptExpress that tackles UCE by unleashing the inherent capabilities of pretrained diffusion models in two aspects. Specifically, a concept localization approach automatically locates and disentangles salient concepts by leveraging spatial correspondence from diffusion self-attention; and based on the lookup association between a concept and a conceptual token, a concept-wise optimization process learns discriminative tokens that represent each individual concept. Finally, we establish an evaluation protocol tailored for the UCE task. Extensive experiments demonstrate that ConceptExpress is a promising solution to the UCE task.
Abstract
Action Quality Assessment (AQA) evaluates diverse skills but models struggle with non-stationary data. We propose Continual AQA (CAQA) to refine models using sparse new data. Feature replay preserves memory without storing raw inputs. However, the misalignment between static old features and the dynamically changing feature manifold causes severe catastrophic forgetting. To address this novel problem, we propose Manifold-Aligned Graph Regularization (MAGR), which first aligns deviated old features to the current feature manifold, ensuring representation consistency. It then constructs a graph jointly arranging old and new features aligned with quality scores. Experiments show MAGR outperforms recent strong baselines with up to 6.56%, 5.66%, 15.64%, and 9.05% correlation gains on the MTL-AQA, FineDiving, UNLV-Dive, and JDM-MSA split datasets, respectively. This validates MAGR for continual assessment challenges arising from non-stationary skill variations.
Abstract
Recently, various methods have been proposed to address the inconsistency issue of DDIM inversion to enable image editing, such as EDICT [39] and Null-text inversion [23]. However, the above methods introduce considerable computational overhead. In this paper, we propose a new technique, named bi-directional integration approximation (BDIA), to perform exact diffusion inversion with negligible computational overhead. Suppose we would like to estimate the next diffusion state z{i-1} at timestep ti with the historical information (i, zi) and (i+1, z{i+1}). We first obtain the estimated Gaussian noise epsilon(zi, i), and then apply the DDIM update procedure twice for approximating the ODE integration over the next time-slot [ti, t{i-1}] in the forward manner and the previous time-slot [ti, t{t+1}] in the backward manner. The DDIM step for the previous time-slot is used to refine the integration approximation made earlier when computing zi. A nice property of BDIA-DDIM is that the update expression for z{i-1} is a linear combination of (z{i+1}, zi, epsilon(zi, i)). This allows for exact backward computation of z{i+1} given (zi, z_{i-1}), thus leading to exact diffusion inversion. We perform a convergence analysis for …
Abstract
Compositional actions consist of dynamic (verbs) and static (objects) concepts. Humans can easily recognize unseen compositions using the learned concepts. For machines, solving such a problem requires a model to recognize unseen actions composed of previously observed verbs and objects, thus requiring, so-called, compositional generalization ability. To facilitate this research, we propose a novel Zero-Shot Compositional Action Recognition (ZS-CAR) task. For evaluating the task, we construct a new benchmark, Something-composition (Sth-com), based on the widely used Something-Something V2 dataset. We also propose a novel Component-to-Composition (C2C) learning method to solve the new ZS-CAR task. C2C includes an independent component learning module and a composition inference module. Last, we devise an enhanced training strategy to address the challenges of component variation between seen and unseen compositions and to handle the subtle balance between learning seen and unseen actions. The experimental results demonstrate that the proposed framework significantly surpasses the existing compositional generalization methods and sets a new state-of-the-art. The new Sth-com benchmark and code are available at https://anonymous.4open.science/r/C2C_anonymous-51F1.
Abstract
Multimodal Large Language Models (MLLMs) excel in generating responses based on visual inputs. However, they often suffer from a bias towards generating responses similar to their pretraining corpus, overshadowing the importance of visual information. We treat this bias as a "preference" for pretraining statistics, which hinders the model's grounding in visual input. To mitigate this issue, we propose Bootstrapped Preference Optimization (BPO), which conducts preference learning with datasets containing negative responses bootstrapped from the model itself. Specifically, we propose the following two strategies: 1) using distorted image inputs to the MLLM for eliciting responses that contain signified pretraining bias; 2) leveraging text-based LLM to explicitly inject erroneous but common elements into the original response. Those undesirable responses are paired with original annotated responses from the datasets to construct the preference dataset, which is subsequently utilized to perform preference learning. Our approach effectively suppresses pretrained LLM bias, enabling enhanced grounding in visual inputs. Extensive experimentation demonstrates significant performance improvements across multiple benchmarks, advancing the state-of-the-art in multimodal conversational systems.
Abstract
Recent developments in diffusion models have advanced conditioned image generation, yet they struggle with reconstructing out-of-distribution (OOD) images, such as unseen tumors, causing 'image hallucination' and risking misdiagnosis. We hypothesize such hallucinations result from local OOD regions in the conditional images. By partitioning the OOD region and conducting separate generations, hallucinations can be alleviated, and we verify this with motivational studies in several applications. From this, we propose a training-free diffusion framework that reduces hallucination by performing multiple \textit{Local Diffusion} processes. Our approach involves OOD estimation followed by two diffusion modules: a 'branching' module for local image generations from OOD estimations, and a 'fusion' module to integrate these predictions into a full image cohesively. These modules adapt to each testing dataset by updating an auxiliary classifier. Our evaluation shows our method improves baseline models quantitatively and qualitatively across different datasets. It also works well with various pre-trained diffusion models as a plug-and-play option.
Abstract
Dance, as an art form, fundamentally hinges on the precise synchronization with musical beats. However, achieving aesthetically pleasing dance sequences from music is challenging, with existing methods often falling short in controllability and beat alignment. To address these shortcomings, this paper introduces Beat-It, a novel framework for beat-specific, key pose-guided dance generation. Unlike prior approaches, Beat-It uniquely integrates explicit beat awareness and key pose guidance, effectively resolving two main issues: the misalignment of generated dance motions with musical beats, and the inability to map key poses to specific beats, critical for practical choreography. Our approach disentangles beat conditions from music using a nearest beat distance representation and employs a hierarchical multi-condition fusion mechanism. This mechanism seamlessly integrates key poses, beats, and music features, mitigating condition conflicts and offering rich, multi-conditioned guidance for dance generation. Additionally, a specially designed beat alignment loss ensures the generated dance movements remain in sync with the designated beats. Extensive experiments confirm Beat-It's superiority over existing state-of-the-art methods in terms of beat alignment and motion controllability. Qualitative results of our method can be found on our anonymous website.
Abstract
Empowered by Large Language Models (LLMs), recent advancements in VideoLLMs have driven progress in various video understanding tasks. These models encode video representations through pooling or query aggregation over a vast amount of visual tokens, making computational and memory costs affordable. Despite successfully providing an overall comprehension of video content, existing VideoLLMs still face challenges in achieving detailed understanding in videos due to overlooking local information in long-term videos. To tackle this challenge, we introduce LongVLM, a straightforward yet powerful VideoLLM for long video understanding, building upon the observation that long videos often consist of sequential key events, complex actions, and camera movements. Our approach proposes to decompose long videos into multiple short-term segments and encode local features for each local segment via a hierarchical token merging module. These features are concatenated in temporal order to maintain the storyline across sequential short-term segments. Additionally, we propose to integrate global semantics into each local feature to enhance context understanding. In this way, we encode video representations that incorporate both local and global information, enabling the LLM to generate comprehensive responses for long-term videos. Experimental results on the VideoChatGPT benchmark and zero-shot video question-answering datasets demonstrate the superior capabilities of our model …
Abstract
Recent studies on inverse problems have proposed posterior samplers that leverage the pre-trained diffusion models as a powerful prior. The attempts have paved the way for using diffusion models in a wide range of inverse problems. However, the existing methods entail computationally demanding iterative sampling procedures and optimize a separate solution for each measurement, which leads to limited scalability and lack of generalization capability across unseen samples. To address these limitations, we propose a novel approach, Diffusion prior-based Amortized Variational Inference (DAVI) that solves inverse problems with a diffusion prior from an amortized variational inference perspective. Specifically, instead of the separate measurement-wise optimization, our amortized inference learns a function that directly maps measurements to the implicit posterior distributions of corresponding clean data, enabling a single-step posterior sampling even for unseen measurements. The proposed method learns the function by minimizing the Kullback-Leibler divergence between the implicit distributions and the true posterior distributions with multiple measurements using objectives derived based on variational inference. Extensive experiments across three image restoration tasks, e.g., Gaussian deblur, 4x super-resolution, and box inpainting with two benchmark datasets, demonstrate our superior performance over strong diffusion model-based methods.
Abstract
Goal-oriented planning, or anticipating a series of actions that transition an agent from its current state to a predefined objective, is crucial for developing intelligent assistants aiding users in daily procedural tasks. The problem presents significant challenges due to the need for comprehensive knowledge of temporal and hierarchical task structures, as well as strong capabilities in reasoning and planning. To achieve this, prior work typically relies on extensive training on the target dataset, which often results in significant dataset bias and a lack of generalization to unseen tasks. In this work, we introduce VidAssist, an integrated framework designed for zero/few-shot goal-oriented planning in instructional videos. VidAssist leverages large language models (LLMs) as both the knowledge base and the assessment tool for generating and evaluating action plans, thus overcoming the challenges of acquiring procedural knowledge from small-scale, low-diversity datasets. Moreover, VidAssist employs a breadth-first search algorithm for optimal plan generation, in which a composite of value functions designed for goal-oriented planning are utilized to assess the predicted actions at each step. Extensive experiments demonstrate that VidAssist offers a unified framework for different goal-oriented planning setups, e.g., visual planning for assistance (VPA) and procedural planning (PP) and achieves remarkable performance in zero-shot …
Abstract
The objective of this paper is to develop a functional system for translating spoken languages into sign languages, referred to as Spoken2Sign translation. The Spoken2Sign task is orthogonal and complementary to traditional sign language to spoken language (Sign2Spoken) translation. To enable Spoken2Sign translation, we present a simple baseline consisting of three steps: 1) creating a gloss-video dictionary using existing Sign2Spoken benchmarks; 2) estimating a 3D sign for each sign video in the dictionary; 3) training a Spoken2Sign model, which is composed of a Text2Gloss translator, a sign connector, and a rendering module, with the aid of the yielded gloss-3D sign dictionary. The translation results are then displayed through a sign avatar. As far as we know, we are the first to present the Spoken2Sign task in an output format of 3D signs. In addition to its capability of Spoken2Sign translation, we also demonstrate that two by-products of our approach—3D keypoint augmentation and multi-view understanding—can assist in keypoint-based sign language understanding. Code and models will be released to facilitate future research.
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Abstract
The unprecedented surge in video data production in recent years necessitates efficient tools for extracting meaningful frames from videos for downstream tasks. Long-term temporal reasoning is a key desideratum for frame retrieval systems. While state-of-the-art foundation models, like VideoLLaMA and ViCLIP, are proficient in short-term semantic understanding, they surprisingly fail at long-term reasoning across frames. A key reason for their failure is that they intertwine per-frame perception and temporal reasoning into a single deep network. Hence, decoupling but co-designing semantic understanding and temporal reasoning is essential for efficient scene identification. We propose a system that leverages vision-language models for semantic understanding of individual frames but effectively reasons about the long-term evolution of events using state machines and temporal logic (TL) formulae that inherently capture memory. Our TL-based reasoning improves the F1 score of complex event identification by 9-15% compared to benchmarks that use GPT4 for reasoning on state-of-the-art self-driving datasets such as Waymo and NuScenes.
Abstract
We introduce Adversarial Diffusion Distillation (ADD), a novel training approach that efficiently samples large-scale foundational image diffusion models in just 1--4 steps while maintaining high image quality. We use score distillation to leverage large-scale off-the-shelf image diffusion models as a teacher signal in combination with an adversarial loss to ensure high image fidelity even in the low-step regime of one or two sampling steps. Our analyses show that our model clearly outperforms existing few-step methods (GANs, Latent Consistency Models) in a single step and reaches the performance of state-of-the-art diffusion models (SDXL) in only four steps. ADD is the first method to unlock single-step, real-time image synthesis with foundation models.
Abstract
In this study, we identify the inefficient attention phenomena in Large Vision-Language Models (LVLMs), notably within prominent models like LLaVA-1.5, QwenVL-Chat and Video-LLaVA. We find out that the attention computation over visual tokens is of extreme inefficiency in the deep layers of popular LVLMs, suggesting a need for a sparser approach compared to textual data handling. To this end, we introduce FastV, a versatile plug-and-play method designed to optimize computational efficiency by learning adaptive attention patterns in early layers and pruning visual tokens in subsequent ones. Our evaluations demonstrate FastV's ability to dramatically reduce computational costs (e.g., a 45\% reduction in FLOPs for LLaVA-1.5-13B) without sacrificing performance in a wide range of image and video understanding tasks. The computational efficiency and performance trade-off of FastV are highly customizable and pareto-efficient. It can compress the FLOPs of a 13B-parameter model to achieve a lower budget than that of a 7B-parameter model, while still maintaining superior performance. We believe FastV has practical values for deployment of LVLMs in edge devices and commercial models. Code will be released upon acceptance.
Abstract
This paper presents Arc2Face, an identity-conditioned face foundation model, which, given the ArcFace embedding of a person, can generate diverse photo-realistic images with an unparalleled degree of face similarity than existing models. Despite previous attempts to decode face recognition features into detailed images, we find that common high-resolution datasets (e.g. FFHQ) lack sufficient identities to reconstruct any subject. To that end, we meticulously upsample a significant portion of the WebFace42M database, the largest public dataset for face recognition (FR). Arc2Face builds upon a pretrained Stable Diffusion model, yet adapts it to the task of ID-to-face generation, conditioned solely on ID vectors. Deviating from recent works that combine ID with text embeddings for zero-shot personalization of text-to-image models, we emphasize on the compactness of FR features, which can fully capture the essence of the human face, as opposed to hand-crafted prompts. Crucially, text-augmented models struggle to decouple identity and text, usually necessitating some description of the given face to achieve satisfactory similarity. Arc2Face, however, only needs the discriminative features of ArcFace to guide the generation, offering a robust prior for a plethora of tasks where ID consistency is of paramount importance. As an example, we train a FR model on synthetic …
Abstract
Video action detection (VAD) aims to detect actors and classify their actions in a video. We figure that VAD suffers more from classification rather than localization of actors. Hence, we analyze how prevailing methods form features for classification and find that they prioritize actor regions for classification, yet often overlooking the essential contextual information necessary for accurate classification. Accordingly, we propose to reduce the model's bias toward the actor itself and encourage it to pay attention to the context that is relevant to each action class. By assigning a class-dedicated query to each action class, the model can dynamically determine where to focus for effective classification. The proposed method demonstrates superior performance on three challenging benchmarks while using significantly fewer parameters and less computation.
Abstract
Video recognition models often learn scene-biased action representation due to the spurious correlation between actions and scenes in the training data. Such models show poor performance when the test data consists of videos with unseen action-scene combinations. Although Scene-debiased action recognition models might address the issue, they often overlook valuable scene information in the data. To address this challenge, we propose to learn Disentangled VIdeo representations of Action and Scene (DEVIAS), for more holistic video understanding. We propose an encoder-decoder architecture to learn disentangled action and scene representations with a single model. The architecture consists of a disentangling encoder (DE), an action mask decoder (AMD), and a prediction head. The key to achieving the disentanglement is employing both DE and AMD during training time. The DE uses the slot attention mechanism to learn disentangled action and scene representations. For further disentanglement, an AMD learns to predict action masks, given an action slot. With the resulting disentangled representations, we can achieve robust performance across diverse scenarios, including both seen and unseen action-scene combinations. We rigorously validate the proposed method on the UCF-101, Kinetics-400, and HVU datasets for the seen, and the SCUBA, HAT, and HVU datasets for unseen action-scene combination scenarios. …
Abstract
Federated Class Continual Learning (FCCL) merges the challenges of distributed client learning with the need for seamless adaptation to new classes without forgetting old ones. The key challenge in FCCL is catastrophic forgetting, an issue that has been explored to some extent in Continual Learning (CL). However, due to privacy preservation requirements, some conventional methods, such as experience replay, are not directly applicable to FCCL. Existing FCCL methods mitigate forgetting by generating historical data through federated training of GANs or data-free knowledge distillation. However, these approaches often suffer from unstable training of generators or low-quality generated data, limiting their guidance for the model. To address this challenge, we propose a novel method of data replay based on diffusion models. Instead of training a diffusion model, we employ a pre-trained conditional diffusion model to reverse-engineer each category, searching the corresponding input conditions for each category within the model's input space, significantly reducing computational resources and time consumption while ensuring effective generation. Furthermore, we enhance the classifier's domain generalization ability on generated and real data through contrastive learning, indirectly improving the representational capability of generated data for real data. Extensive experiments demonstrate that our method significantly outperforms existing baselines.
Abstract
This paper addresses a significant limitation that prevents Contrastive Language-Image Pretrained Models (CLIP) from achieving optimal performance on downstream image classification tasks. The key problem with CLIP-style zero-shot classification is that it requires domain-specific context in the form of prompts to better align the class descriptions to the downstream data distribution. In particular, prompts for vision-language models are domain-level texts (e.g., ``a centered satellite image of ...'') which, together with the class names, are fed into the text encoder to provide more context for the downstream dataset. These prompts are typically manually tuned, which is time consuming and often sub-optimal. To overcome this bottleneck, this paper proposes uCAP, a method to automatically learn domain-specific prompts/contexts using only unlabeled in-domain images. We achieve this by modeling the generation of images given the class names and a domain-specific prompt with an unsupervised likelihood distribution, and then performing inference of the prompts. We validate the proposed method across various models and datasets, showing that uCAP consistently outperforms manually tuned prompts and related baselines on the evaluated datasets: ImageNet, CIFAR-10, CIFAR-100, OxfordPets (up to 2\%), SUN397 (up to 5\%), and Caltech101 (up to 3\%).
Abstract
Omnidirectional images (ODIs) are commonly used in real-world visual tasks, and high-resolution ODIs help improve the performance of related visual tasks. Most existing super-resolution methods for ODIs use end-to-end learning strategies, resulting in inferior realness of generated images and a lack of effective out-of-domain generalization capabilities in training methods. Image generation methods represented by diffusion model provide strong priors for visual tasks and have been proven to be effectively applied to image restoration tasks. Leveraging the image priors of the Stable Diffusion (SD) model, we achieve omnidirectional image super-resolution with both fidelity and realness, dubbed as OmniSSR. Firstly, we transform the equirectangular projection (ERP) images into tangent projection (TP) images, whose distribution approximates the planar image domain. Then, we use SD to iteratively sample initial high-resolution results. At each denoising iteration, we further correct and update the initial results using the proposed Octadecaplex Tangent Information Interaction (OTII) and Gradient Decomposition (GD) technique to ensure better consistency. Finally, the TP images are transformed back to obtain the final high-resolution results. Our method is zero-shot, requiring no training or fine-tuning. Experiments of our method on two benchmark datasets demonstrate the effectiveness of our proposed method.
Abstract
Temporal video alignment aims to synchronize the key events like object interactions or action phase transitions in two videos. Such methods could benefit various video editing, processing, and understanding tasks. However, existing approaches operate under the restrictive assumption that a suitable video pair for alignment is given, significantly limiting their broader applicability. To address this, we re-pose temporal alignment as a search problem and introduce the task of Alignable Video Retrieval (AVR). Given a query video, our approach can identify well-alignable videos from a large collection of clips and temporally synchronize them to the query. To achieve this, we make three key contributions: 1) we introduce DRAQ, a video alignability indicator to identify and re-rank the best alignable video from a set of candidates; 2) we propose an effective and generalizable frame-level video feature design to improve the alignment performance of several off-the-shelf feature representations, and 3) we propose a novel benchmark and evaluation protocol for AVR using cycle-consistency metrics. Our experiments on 3 datasets, including large-scale Kinetics700, demonstrate the effectiveness of our approach in identifying alignable video pairs from diverse datasets.
Abstract
Vision-language models (VLMs) are typically composed of a vision encoder, e.g. CLIP, and a language model (LM) that interprets the encoded features to solve downstream tasks. Despite remarkable progress, VLMs are subject to several shortcomings due to the limited capabilities of vision encoders, e.g. ``blindness'' to certain image features, visual hallucination, etc. To address these issues, we study broadening of the visual encoding capabilities of VLMs. We first comprehensively benchmark several vision encoders with different inductive biases for solving VLM tasks. We observe that there is no single encoding configuration that consistently achieves top performance across different tasks, and encoders with different biases can perform surprisingly similarly. Motivated by this, we introduce a method, named BRAVE, that consolidates features from multiple frozen encoders into a more versatile representation that can be directly fed as the input to a frozen LM. BRAVE achieves state-of-the-art performance on a broad range of captioning and VQA benchmarks and significantly reduces the aforementioned issues of VLMs, while requiring a smaller number of trainable parameters than existing methods and having a more compressed representation. Our results highlight the potential of incorporating different visual biases for a more broad and contextualized visual understanding of VLMs.
Abstract
Many computer vision and machine learning problems are modelled as learning tasks on graphs, where graph neural networks (GNNs) have emerged as a dominant tool for learning representations of graph-structured data. A key feature of GNNs is their use of graph structures as input, enabling them to exploit the graphs' inherent topological properties—known as the topology awareness of GNNs. Despite the empirical successes of GNNs, the influence of topology awareness on generalization performance remains unexplored, particularly for node-level tasks that diverge from the assumption of data being independent and identically distributed (I.I.D.). The precise definition and characterization of the topology awareness of GNNs, especially concerning different topological features, are still unclear. This paper introduces a comprehensive framework to characterize the topology awareness of GNNs across any topological feature. Using this framework, we investigate the effects of topology awareness on GNN generalization performance. Contrary to the prevailing belief that enhancing the topology awareness of GNNs is always advantageous, our analysis reveals a critical insight: improving the topology awareness of GNNs may inadvertently lead to unfair generalization across structural groups, which might not be desired in some scenarios. Additionally, we conduct a case study using the intrinsic graph metric, the shortest-path distance, …
Abstract
Recent vision-language foundation models, such as CLIP, have demonstrated superior capabilities in learning representations that can be transferable across diverse range of downstream tasks and domains. With the emergence of such powerful models, it has become crucial to effectively leverage their capabilities in tackling challenging vision tasks. On the other hand, only a few works have focused on devising adversarial examples that transfer well to both unknown domains and model architectures. In this paper, we propose a novel transfer attack method called PDCL-Attack, which leverages CLIP to enhance the transferability of adversarial perturbations generated within a generative model-based attack framework. Specifically, we exploit the joint vision-language space to formulate an effective prompt-driven feature guidance by harnessing the semantic representation power of text, particularly from the input ground truth. To the best of our knowledge, we are the first to introduce prompt learning to enhance the transferable generative attacks. Extensive experiments conducted across various cross-domain and cross-model settings empirically validate our approach, demonstrating its superiority over state-of-the-art methods.
Abstract
The viewing graph is a useful way to represent uncalibrated cameras and their geometric relationships: nodes correspond to cameras and edges represent fundamental matrices. By analyzing this graph, it is possible to establish if the problem is "solvable" in the sense that there exists a unique (up to a single projective transformation) set of cameras that are compliant with the given fundamental matrices. In this paper, we take several steps forward in the study of viewing graph solvability: we propose a new formulation of the problem that is more direct than previous literature, based on a formula that explicitly links pairs of cameras via their fundamental matrix; we introduce the new concept of "infinitesimal solvability", demonstrating its usefulness in understanding real structure from motion graphs; we propose an algorithm for testing infinitesimal solvability and extracting components of unsolvable cases, that is more efficient than previous work; we set up an open research question on the connection between infinitesimal solvability and solvability.
Abstract
Knowledge distillation (KD) is a particular technique of model compression that exploits a large well-trained {\tt teacher} neural network to train a small {\tt student} network . Treating {\tt teacher}'s feature as knowledge, prevailing methods train {\tt student} by aligning its features with the {\tt teacher}'s, e.g., by minimizing the KL-divergence or L2-distance between their (logits) features. While it is natural to assume that better feature alignment helps distill {\tt teacher}'s knowledge, simply forcing this alignment does not directly contribute to the {\tt student}'s performance, e.g., classification accuracy. For example, minimizing the L2 distance between the penultimate-layer features (used to compute logits for classification) does not necessarily help learn a better {\tt student} classifier. We are motivated to regularize {\tt student} features at the penultimate layer using {\tt teacher} towards training a better {\tt student} classifier. Specifically, we present a rather simple method that uses {\tt teacher}'s class-mean features to align {\tt student} features w.r.t their {\em direction}. Experiments show that this significantly improves KD performance. Moreover, we empirically find that {\tt student} produces features that have notably smaller norms than {\tt teacher}'s, motivating us to regularize {\tt student} to produce large-norm features. Experiments show that doing so also yields …
Abstract
Adversarial robustness has been conventionally believed as a challenging property to encode for neural networks, requiring plenty of training data. In the recent paradigm of adopting off-the-shelf models, however, access to their training data is often infeasible or not practical, while most of such models are not originally trained concerning adversarial robustness. In this paper, we develop a scalable and model-agnostic solution to achieve adversarial robustness without using any data. Our intuition is to view recent text-to-image diffusion models as ``adaptable'' denoisers that can be optimized to specify target tasks. Based on this, we propose: (a) to initiate a denoise-and-classify pipeline that offers provable guarantees against adversarial attacks, and (b) to leverage a few synthetic reference images generated from the text-to-image model that enables novel adaptation schemes. Our experiments show that our data-free scheme applied to the pre-trained CLIP could improve the (provable) adversarial robustness of its diverse zero-shot classification derivatives (while maintaining their accuracy), significantly surpassing prior approaches that utilize the full training data. Not only for CLIP, we also demonstrate that our framework is easily applicable for robustifying other visual classifiers efficiently.
Abstract
While neural network models have garnered significant attention in the imaging community, their application remains limited in important settings where optimality certificates are required or in the absence of extensive datasets. In such cases, classical models like (continuous) Markov Random Fields (MRFs) remain preferable. However, the associated optimization problem is nonconvex, and therefore very challenging to solve globally. This difficulty is further exacerbated in the case of nonconvex state spaces, such as the unit sphere. To address this, we propose a convex Semidefinite Programming (SDP) relaxation to provide lower bounds for these optimization challenges. Our relaxation provably approximates a certain infinite-dimensional convex lifting in measure spaces. Notably, our approach furnishes a certificate of (near) optimality when the relaxation (closely) approximates the unlifted problem. Our experiments show that our relaxation outperforms popular linear relaxations for many interesting problems.
Abstract
We introduce Spline-based Transformers, a novel class of Transformer models that eliminate the need for positional encoding. Inspired by workflows using splines in computer animation, our Spline-based Transformer embeds an input sequence of elements as a smooth trajectory in latent space. Overcoming drawbacks of positional encoding such as sequence length extrapolation, Spline-based Transformers also provide a novel way for users to interact with transformer latent spaces by directly manipulating the latent control points to create new latent trajectories and sequences. We demonstrate the superior performance of our approach in comparison to conventional positional encoding on a variety of datasets, ranging from synthetic 2D to large-scale real-world datasets of images, 3D shapes, and animations.
Abstract
State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along a ray. Using these representations for more general inverse rendering --- reconstructing geometry, materials, and lighting from observed images --- is challenging because recursively path-tracing such volumetric representations is prohibitively expensive. Recent works alleviate this issue through the use of radiance caches: data structures that store the steady-state, infinite-bounce radiance arriving at any point from any direction. However, these solutions rely on approximations that introduce bias into the renderings and, more importantly, into the gradients used for optimization. We present a method that avoids these approximations, while remaining computationally efficient. In particular, we leverage two techniques to reduce variance for unbiased estimators of the rendering equation: (1) a trainable, occlusion-aware importance sampler for incoming illumination and (2) a fast cache architecture that can be used as a control variate for the radiance from a high-quality, but more expensive, volumetric cache. We show that our approach, and removing these biases, improves the quality of recovered geometry and materials, especially in the presence of effects like specular reflections.
Abstract
Recently, backdoor attacks have become an emerging threat to the security of machine learning models. From the adversary's perspective, the implanted backdoors should be resistant to defensive algorithms, but some recently proposed fine-tuning defenses can remove these backdoors with notable efficacy. This is mainly due to the catastrophic forgetting (CF) property of deep neural networks. This paper counters CF of backdoors by leveraging continual learning (CL) techniques. We begin by investigating the connectivity between a backdoored and fine-tuned model in the loss landscape. Our analysis confirms that fine-tuning defenses, especially the more advanced ones, can easily push a poisoned model out of the backdoor regions, making it forget all about the backdoors. Based on this finding, we re-formulate backdoor training through the lens of CL and propose a novel framework, named \textbf{S}equential \textbf{B}ackdoor \textbf{L}earning (\textbf{SBL}), that can generate resilient backdoors. This framework separates the backdoor poisoning process into two tasks: the first task learns a backdoored model, while the second task, based on the CL principles, moves it to a backdoored region resistant to fine-tuning. We additionally propose to seek flatter backdoor regions via a sharpness-aware minimizer in the framework, further strengthening the durability of the implanted backdoor. Finally, we …
Abstract
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Abstract
We propose an approach for anytime continual learning (AnytimeCL) for open vocabulary image classification. The AnytimeCL problem aims to break away from batch training and rigid models by requiring that a system can predict any set of labels at any time and efficiently update and improve when receiving one or more training samples at any time. Despite the challenging goal, we achieve substantial improvements over recent methods. We propose a dynamic weighting between predictions of a partially fine-tuned model and a fixed open vocabulary model that enables continual improvement when training samples are available for a subset of a task's labels. We also propose an attention-weighted PCA compression for compression of training features that reduces storage and computation with little impact to model accuracy. Our methods are validated with experiments that test flexibility of learning and inference.
Abstract
The problem of designing a privacy-preserving camera (PPC) is considered. Previous designs rely on a static point spread function (PSF), optimized to prevent detection of private visual information, such as recognizable facial features. However, the PSF can be easily recovered by measuring the camera response to a point light source, making these cameras vulnerable to PSF inversion attacks. A new dynamic privacy preserving (DyPP) camera design is proposed to prevent such attacks. DyPPcameras rely on dynamic optical elements, such spatial light modulators, to implement a time-varying PSF, which changes from picture to picture. PSFs are drawn randomly with a learned manifold embedding, trained adversarially to simultaneously meet user-specified targets for privacy, such as face recognition accuracy, and task utility. Empirical evaluations on multiple privacy-preserving vision tasks demonstrate that the DyPP design is significantly more robust to PSF inversion attacks than previous PPCs. Furthermore, the hardware feasibility of the approach is validated by a proof-of-concept camera model.
Abstract
Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned dynamics generation, action-conditioned dynamics requires perceiving the physical material properties of objects and grounding the 3D motion prediction on these properties, such as object stiffness. However, estimating physical material properties is an open problem due to the lack of material ground-truth data, as measuring these properties for real objects is highly difficult. We present PhysDreamer, a physics-based approach that endows static 3D objects with interactive dynamics by leveraging the object dynamics priors learned by video generation models. By distilling these priors, PhysDreamer enables the synthesis of realistic object responses to novel interactions, such as external forces or agent manipulations. We demonstrate our approach on diverse examples of elastic objects and evaluate the realism of the synthesized interactions through a user study. PhysDreamer takes a step towards more engaging and realistic virtual experiences by enabling static 3D objects to dynamically respond to interactive stimuli in a physically plausible manner.
Abstract
In this work, we study the problem of continual learning (CL) where the goal is to learn a model on a sequence of tasks, such that the data from the previous tasks becomes unavailable while learning on the current task data. CL is essentially a balancing act between being able to learn on the new task (i.e., plasticity) and maintaining the performance on the previously learned concepts (i.e., stability). Intending to address the stability-plasticity trade-off, we propose to perform weight-ensembling of the model parameters of the previous and current tasks. This weighted-ensembled model, which we call Continual Model Averaging (or CoMA), attains high accuracy on the current task by leveraging plasticity, while not deviating too far from the previous weight configuration, ensuring stability. We also propose an improved variant of CoMA, named Continual Fisher-weighted Model Averaging (or CoFiMA), that selectively weighs each parameter in the weights ensemble by leveraging the Fisher information of the weights of the model. Both variants are conceptually simple, easy to implement, and effective in attaining state-of-the-art performance on several standard CL benchmarks. The code is attached to the paper submission.
Abstract
Thermal cameras measure the temperature of objects based on radiation emitted in the infrared spectrum. In this work, we propose a novel shape recovery approach that exploits the properties of heat transport, specifically heat conduction, induced on objects when illuminated using simple light bulbs. While the resulting heat transport occurs in the entirety of an object's volume, we show a surface approximation that enables shape recovery and empirically analyze its validity for objects with varying thicknesses. We develop an algorithm that solves a linear system of equations to estimate the intrinsic shape Laplacian for the first time from thermal videos along with several properties including heat capacity, convection coefficient, and absorbed heat flux under uncalibrated lighting of arbitrary shapes. Further, we propose a novel shape from Laplacian objective that aims to resolve the inherent shape ambiguities by drawing insights from absorbed heat flux images using two unknown lights sources. Finally, we devise a coarse-to-fine refinement strategy that faithfully recovers low- and high-frequency shape details. We validate our method by showing accurate reconstructions, to within an error of 1-2 mm, in both simulations and from noisy thermal videos of real-world objects with complex shapes and materials.
Abstract
In the evolving landscape of text-to-image (T2I) diffusion models, the remarkable capability to generate high-quality images from textual descriptions faces challenges with the potential misuse of reproducing sensitive content. To address this critical issue, we introduce \textbf{R}obust \textbf{A}dversarial \textbf{C}oncept \textbf{E}rase (RACE), a novel approach designed to mitigate these risks by enhancing the robustness of concept erasure method for T2I models. RACE utilizes a sophisticated adversarial training framework to identify and mitigate adversarial text embeddings, significantly reducing the Attack Success Rate (ASR). Impressively, RACE achieves a 30\% reduction in ASR for the ``nudity'' concept against the leading white-box attack method. Our extensive evaluations demonstrate RACE's effectiveness in defending against both white-box and black-box attacks, marking a significant advancement in protecting T2I diffusion models from generating inappropriate or misleading imagery. This work underlines the essential need for proactive defense measures in adapting to the rapidly advancing field of adversarial challenges.
Abstract
Aiming to generalize the label knowledge from a source domain with continuous outputs to an unlabeled target domain, Domain Adaptation Regression (DAR) is developed for complex practical learning problems. However, due to the continuity problem in regression, existing conditional distribution alignment theory and methods with discrete prior, which are proven to be effective in classification settings, are no longer applicable. In this work, focusing on the feasibility problems in DAR, we establish the sufficiency theory for the regression model, which shows the generalization error can be sufficiently dominated by the cross-domain conditional discrepancy. Further, to characterize conditional discrepancy with continuous conditioning variable, a novel Conditional Operator Discrepancy (COD) is proposed, which admits the metric property on conditional distributions via the kernel embedding theory. Finally, to minimize the discrepancy, a COD-based conditional invariant representation learning model is proposed, and the reformulation is derived to show that reasonable modifications on moment statistics can further improve the discriminability of the adaptation model. Extensive experiments on standard DAR datasets verify the validity of theoretical results and the superiority over SOTA DAR methods.
Abstract
In real-world scenarios, where knowledge distributions exhibit long-tail. Humans manage to master knowledge uniformly across imbalanced distributions, a feat attributed to their diligent practices of reviewing, summarizing, and correcting errors. Motivated by this learning process, we propose a novel learning paradigm, called reflecting learning, in handling long-tail recognition. Our method integrates three processes for reviewing past predictions during training, summarizing and leveraging the feature relation across classes, and correcting gradient conflict for loss functions. These designs are lightweight enough to plug and play with existing long-tail learning methods, achieving state-of-the-art performance in popular long-tail visual benchmarks. The experimental results highlight the great potential of reflecting learning in dealing with long-tail recognition. Our code will be open-sourced upon acceptance.
Abstract
Re-Identification systems (Re-ID) are crucial for public safety but face the challenge of having to adapt to environments that differ from their training distribution. Furthermore, rigorous privacy protocols in public places are being enforced as apprehensions regarding individual freedom rise, adding layers of complexity to the deployment of accurate Re-ID systems in new environments. For example, in the European Union, the principles of "Data Minimization" and "Purpose Limitation" restrict the retention and processing of images to what is strictly necessary. These regulations pose a challenge to the conventional Re-ID training schemes that rely on centralizing data on servers. In this work, we present a novel setting for privacy-preserving Distributed Unsupervised Domain Adaptation for person Re-ID (DUDA-Rid) to address the problem of domain shift without requiring any image transfer outside the camera devices. To address this setting, we introduce Fed-Protoid, a novel solution that adapts person Re-ID models directly within the edge devices. Our proposed solution employs prototypes derived from the source domain to align feature statistics within edge devices. Those source prototypes are distributed across the edge devices to minimize a distributed Maximum Mean Discrepancy (MMD) loss tailored for the DUDA-Rid setting. Our experiments provide compelling evidence that Fed-Protoid outperforms …
Abstract
Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations, particularly for surface-based representations and rasterization-based rendering. We present a novel method for computing gradients at visibility discontinuities for rasterization-based differentiable renderers. Our method elegantly simplifies the traditionally complex problem through a carefully designed approximation strategy, allowing for a straightforward, effective, and performant solution. We introduce a novel concept of micro-edges, which allows us to treat the rasterized images as outcomes of a differentiable, continuous process aligned with the inherently non-differentiable, discrete-pixel rasterization. This technique eliminates the necessity for rendering approximations or other modifications to the forward pass, preserving the integrity of the rendered image, which makes it applicable to rasterized masks, depth, and normals images where filtering is prohibitive. Utilizing micro-edges simplifies gradient interpretation at discontinuities and enables handling of geometry intersections, offering an advantage over the prior art. We showcase our method in dynamic human head scene reconstruction, demonstrating effective handling of camera images and segmentation masks.
Abstract
Large language models have evolved data-efficient generalists, benefiting from the universal language interface and large-scale pre-training. However, constructing a data-efficient generalist for dense visual prediction presents a distinct challenge due to the variation in label structures across different tasks. Consequently, generalization to unseen dense prediction tasks in the low-data regime is not straightforward and has received less attention from previous vision generalists. In this study, we explore a universal model that can flexibly adapt to unseen dense label structures with a few examples, enabling it to serve as a data-efficient vision generalist in diverse real-world scenarios. To this end, we base our method on a powerful meta-learning framework and explore several axes to improve its performance and versatility for real-world problems, such as flexible adaptation mechanisms and scalability. We evaluate our model across a spectrum of unseen real-world scenarios where low-shot learning is desirable, including video, 3D, medical, biological, and user-interactive tasks. Equipped with a generic architecture and an effective adaptation mechanism, our model flexibly adapts to all of these tasks with at most 50 labeled images, showcasing a significant advancement over existing data-efficient generalist approaches.
Abstract
In this paper, we study the harmlessness alignment problem of multimodal large language models (MLLMs). We conduct a systematic empirical analysis of the harmlessness performance of representative MLLMs and reveal that the image input poses the alignment vulnerability of MLLMs. Inspired by this, we propose a novel jailbreak method named HADES, which hides and amplifies the harmfulness of the malicious intent within the text input, using meticulously crafted images. Experimental results show that HADES can effectively jailbreak existing MLLMs, which achieves an average Attack Success Rate (ASR) of 90.26% for LLaVA-1.5 and 71.60% for Gemini Pro Vision. Our code and data will be publicly released.
Abstract
The field of image synthesis has made tremendous strides forward in the last years. Besides defining the desired output image with text-prompts, an intuitive approach is to additionally use spatial guidance in form of an image, such as a depth map. In state-of-the-art approaches, this guidance is realized by a separate controlling model that controls a pre-trained image generation network, such as a latent diffusion model. Understanding this process from a control system perspective shows that it forms a feedback-control system, where the control module receives a feedback signal from the generation process and sends a corrective signal back. When analysing existing systems, we observe that the feedback signals are timely sparse and have a small number of bits. As a consequence, there can be long delays between newly generated features and the respective corrective signals for these features. It is known that this delay is the most unwanted aspect of any control system. In this work, we take an existing controlling network (ControlNet) and change the communication between the controlling network and the generation process to be of high-frequency and with large-bandwidth. By doing so, we are able to considerably improve the quality of the generated images, as well …
Abstract
Recent reinforcement learning (RL) works have demonstrated that using multiple quality rewards can improve the quality of generated images in text-to-image (T2I) generation. However, manually adjusting reward weights poses challenges and may cause over-optimization in certain metrics. To solve this, we propose Parrot, which addresses the issue through multi-objective optimization and introduces an effective multi-reward optimization strategy to approximate Pareto optimal. Utilizing batch-wise Pareto optimal selection, Parrot automatically identifies the optimal trade-off among different rewards. We use the novel multi-reward optimization algorithm to jointly optimize the T2I model and a prompt expansion network, resulting in significant improvement of image quality and also allow to control the trade-off of different rewards using a reward related prompt in inference. Furthermore, we introduce original prompt-centered guidance at inference time, ensuring fidelity to user input after prompt expansion. Extensive experiments and a user study validate the superiority of Parrot over several baselines across various quality criteria, including aesthetics, human preference, text-image alignment, and image sentiment.
Abstract
Motivated by ethical and legal concerns, the scientific community is actively developing methods to limit the misuse of Text-to-Image diffusion models for reproducing copyrighted, violent, explicit, or personal information in the generated images. Simultaneously, researchers put these newly developed safety measures to the test by assuming the role of an adversary to find vulnerabilities and backdoors in them. We use compositional property of diffusion models, which allows to leverage multiple prompts in a single image generation. This property allows us to combine other concepts, that should not have been affected by the inhibition, to reconstruct the vector, responsible for target concept generation, even though the direct computation of this vector is no longer accessible. We provide theoretical and empirical evidence why the proposed attacks are possible and discuss the implications of these findings for safe model deployment. We argue that it is essential to consider all possible approaches to image generation with diffusion models that can be employed by an adversary. Our work opens up the discussion about the implications of concept arithmetics and compositional inference for safety mechanisms in diffusion models.
Abstract
In recent years, Transformers have become the de-facto architecture for sequence modeling on text and a variety of multi-dimensional data, such as images and video. However, the use of self-attention layers in a Transformer incurs prohibitive compute and memory complexity that scales quadratically w.r.t. the sequence length. A recent architecture, Mamba, based on state space models has been shown to achieve comparable performance for modeling text sequences, while scaling linearly with the sequence length. In this work, we present Mamba-ND, a generalized design extending the Mamba architecture to arbitrary multi-dimensional data. Our design alternatively unravels the input data across different dimensions following row-major orderings. We provide a systematic comparison of Mamba-ND with several other alternatives, based on prior multi-dimensional extensions such as Bi-directional LSTMs and S4ND. Empirically, we show that Mamba-ND demonstrates performance competitive with the state-of-the-art on a variety of multi-dimensional benchmarks, including ImageNet-1K classification, HMDB-51 action recognition, and ERA5 weather forecasting.
Abstract
This paper introduces a novel fine-tuning method for large pre-trained models, offering strong performance with further efficiency. Breaking away from traditional practices that average a multitude of fine-tuned models for accuracy improvements, our approach uses significantly fewer models to optimize final weights yet achieve superior accuracy. Based on the crucial observations of the dynamics in fine-tuned models' weight space, our novel layer-wise averaging technique could surpass state-of-the-art model averaging methods such as Model Soup only with just two fine-tuned models. This strategy can be more aptly coined like Model Stock, reflecting its reliance on selecting very few models to draw a more optimized-averaged model. We demonstrate the efficacy of Model Stock with fine-tuned models based upon pre-trained CLIP architectures, achieving remarkable performance on both in-distribution (ID) and out-of-distribution (OOD) tasks on the standard benchmarks, all while barely bringing extra computational demands. Our code and pre-trained models will be made publicly available.