Skip to yearly menu bar Skip to main content


Poster

Single-Mask Inpainting for Voxel-based Neural Radiance Fields

Jiafu Chen · Tianyi Chu · Jiakai Sun · Wei Xing · Lei Zhao

Strong blind review: This paper was not made available on public preprint services during the review process Strong Double Blind
[ ]
Fri 4 Oct 1:30 a.m. PDT — 3:30 a.m. PDT

Abstract:

3D inpainting is a challenging task in computer vision and graphics that aims to remove objects and fill in missing regions with a visually coherent and complete representation of the background. A few methods have been proposed to address this problem, yielding notable results in inpainting. However, these methods haven’t perfectly solved the limitation of relying on masks for each view. Obtaining masks for each view can be time-consuming and reduces quality, especially in scenarios with a large number of views or complex scenes. To address this limitation, we propose an innovative approach that eliminates the need for per-view masks and uses a single mask from a selected view. We focus on improving the quality of forward-facing scene inpainting. By unprojecting the single 2D mask into the NeRFs space, we define the regions that require inpainting in three dimensions. We introduce a two-step optimization process. Firstly, we utilize 2D inpainters to generate color and depth priors for the selected view. This provides a rough supervision for the area to be inpainted. Secondly, we incorporate a 2D diffusion model to enhance the quality of the inpainted regions, reducing distortions and elevating the overall visual fidelity. Through extensive experiments, we demonstrate the effectiveness of our single-mask inpainting framework. The results show that our approach successfully inpaints complex geometry and produces visually plausible and realistic outcomes. Our code will be released.

Live content is unavailable. Log in and register to view live content