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Poster

Fast Sprite Decomposition from Animated Graphics

Tomoyuki Suzuki · Kotaro Kikuchi · Kota Yamaguchi

# 282
Strong blind review: This paper was not made available on public preprint services during the review process Strong Double Blind
[ ] [ Project Page ] [ Paper PDF ]
Thu 3 Oct 7:30 a.m. PDT — 9:30 a.m. PDT

Abstract:

This paper presents an approach to decomposing animated graphics into sprites, a set of basic elements or layers. Our approach builds on the optimization of sprite parameters to fit the raster video. For efficiency, we assume static textures for sprites to reduce the search space while preventing artifacts using a texture prior model. To further speed up the optimization, we introduce the initialization of the sprite parameters utilizing a pre-trained video object segmentation model and user input of single frame annotations. For our study, we construct the Crello Animation dataset from an online design service and define quantitative metrics to measure the quality of the extracted sprites. Experiments show that our method significantly outperforms baselines for similar decomposition tasks in terms of the quality/efficiency tradeoff.

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