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Poster

GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting

XINJIE ZHANG · Xingtong Ge · Tongda Xu · Dailan He · Yan Wang · Hongwei Qin · Guo Lu · Jing Geng · Jun Zhang

# 264
[ ] [ Project Page ] [ Paper PDF ]
Tue 1 Oct 1:30 a.m. PDT — 3:30 a.m. PDT

Abstract:

Implicit Neural Representations (INRs) have proven effective in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available. However, this requirement often hinders their use on low-end devices with limited memory. In response, we propose a groundbreaking paradigm of image representation and compression by 2D Gaussian Splatting, named GaussianImage. We first introduce 2D Gaussian to represent the image, where each Gaussian has 8 parameters including position, covariance and color. Subsequently, we unveil a novel rendering algorithm based on accumulated summation. Remarkably, our method with a minimum of 3x lower GPU memory usage and 5x faster fitting time not only rivals INRs (e.g., WIRE, I-NGP) in representation performance, but also delivers a faster rendering speed of 1500-2000 FPS regardless of parameter size. Furthermore, we integrate existing vector quantization technique to build an image codec. Experimental results demonstrate that our codec attains rate-distortion performance comparable to compression-based INRs such as COIN and COIN++, while facilitating decoding speeds of approximately 1000 FPS. Additionally, initial proof of concept indicates that our codec surpasses COIN and COIN++ in performance when utilizing partial bits-back coding.

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