Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
Abstract
Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators predominantly rely on mesh-based rasterization, for which photorealistic assets are costly to author at scale, and their support for dynamic human avatars is largely constrained to mesh representations, hindering agent generalization to human-populated realworld scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation, while performance benchmarks validate the system’s scalability. Code is available at https://github.com/zju3dv/habitat-gs.